R: Racing Evolution
GameCube- Publisher: Namco
- Release Date: Dec 9, 2003
- Also On: PlayStation 2
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TotalGames.netEvery member of the CUBE team was looking forward to this, and they all left the first session grumbling words like 'disaster,' 'bollocks' ad 'don't give up the day job Namco'. It's slow, dull and tedious. Don't get too depressed though, because there is a light at the end of this tunnel.
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A great simulation racer that does almost everything well. The Racing Life mode is too short and the rally racing can be unforgiving. But the pressure sensitive gameplay, realistic AI, and event challenges round out a great race package thats tough to pass.
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Play MagazineThe intimacy, the almost Zen-like relationship with the track is not here. Even so, I would be a fool to call this game anything other than great. [Jan 2004, p.60]
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Nintendo PowerTaking a more realistic approach to driving than some adrenaline-pumping racers, Evolution may seem slow at first, but the challenge increases as the game continues. [Feb 2004, p.148]
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The word innovative is all-too-often just tossed about at any old game, but R has some genuinely clever new features.
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It's just about as good as anything else on the format at the moment and with the addition of the awesome Pacman Vs. (a contender for best multiplayer game on the Cube) bundled in for free, at least Namco have given the Cube faithful the best value for money of all the versions.
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Touchy controls and a story mode that is over almost before it begins are the most glaring oversights to this game. However, the realistic AI, wonderfully stylish presentation, and overall fun to be had with R: Racing more than make up for any shortcomings.
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I am very excited to finally see a quality racing game for the GameCube console.
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I am convinced that fans of the racing genre will enjoy this game due to its solid setup and intuitive controls.
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Although this latest release does attempt to freshen things up it doesnt quite make a complete break from the arcade racing style, ending up in limbo and not performing either style at a high caliber.
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While this is technically a simulation, I still wish there was some car damage and the effects of said damage to reinforce not using other cars and rails to bounce your way through certain corners.
Awards & Rankings
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69
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95
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#95 Most Discussed GameCube Game of 2003
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50
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#50 Most Shared GameCube Game of 2003
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User score distribution:
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Positive: 4 out of 7
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Mixed: 2 out of 7
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Negative: 1 out of 7
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Feb 18, 2017