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- Critic score
- Publication
- By date
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Electronic Gaming MonthlyExcitement wears thin when you realize you're fighting the same enemies and running down the same corridors over and over. There's not even a real story to cling to, so players are left with little more than a few hours of tedious button mashing. [Oct 2003, p.163]
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GameNowTries to capture the excitement and intensity of old-school 2D shooters, but the end product is just a boring hodgepodge of gaming cliches. [Oct 2003, p.49]
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GMR MagazineBoring and repetitive... The best part of the game is when Vanessa flaunts her futuristic T&A as the credits roll. That's right, it's more fun than playing the game. [Oct 2003, p.73]
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Cheat Code CentralP.N. 03 won't keep anyone interested for more than a couple of hours. The longer you continue to enjoy the game after that is directly proportional to the time you spent watching reality TV shows.
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There's no sense of continuity since you have to keep stopping and starting. And where are the puzzles or something other to do besides shooting at hard-to-see robots?
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Feels like it's just a block of jello. It could have been molded into something new, but instead, Capcom just left it as is, a block. It's uninspired, generic, and there is no reason to play it.
Awards & Rankings
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81
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50
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#50 Most Discussed GameCube Game of 2003
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15
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#15 Most Shared GameCube Game of 2003
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User score distribution:
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Positive: 67 out of 78
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Mixed: 6 out of 78
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Negative: 5 out of 78
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May 28, 2012This game coulda been good but it felt incomplete. Combat was fun but repetitive.
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PaulR.Oct 29, 2003
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Jun 5, 2021