Paper Mario: The Thousand-Year Door
GameCube- Publisher: Nintendo
- Release Date: Oct 11, 2004
Summary:
Get ready for a new role-playing adventure as Mario returns to paper form to stop a dangerous threat. In Paper Mario 2, Mario can dodge, inflict damage, and impress the crowd to strengthen his attacks. Also, Mario and his friends have more paper abilities. They can now turn sideways to slip through cracks, fold into a paper airplane to fly, roll into a tube, and more. They can also use a variety of items like hammers and thunderbolts to defeat their enemies.
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| Rating: | E |
|---|---|
| Official Site: | http://papermario.com/launch/index.html |
| Developer: | Intelligent Systems |
| Genre(s): | Role-Playing, Console-style RPG |
| Number of Players: | 1 Player |
| ESRB Descriptors: | Mild Cartoon Violence |
| Sound: | Dolby Pro Logic II |
| Resolution: | 480p |
| Cast | Credit |
|---|---|
| Charles Martinet | Voice Talent |
| Masanori Sato | Artwork |
| Shigeru Miyamoto | Producer |
| Satoru Iwata | Executive Producer |
| Ryoichi Kitanishi | Producer |
| Masani Ueda | Coordinator |
| Kensuke Tanabe | Supervisor |
| Hironobu Kakui | Technical Support |
| Yoshito Yasuda | Technical Support |
| Scott Burns | Voice Talent |
| Yoshito Hirano | Sound Composition |
| Yusuke Shibata | Event Programmer |
| Yusuke Shibata | Main Program |
| Kiyoshi Mizuki | Graphic Designer |
| Yuka Tsujiyoko | Sound Composition |
| Yusuke Murakami | Battle Programmer |
| Yusuke Murakami | Main Program |
| Kenji Imai | Project Management |
| Makoto Katayama | Event Programmer |
| Makoto Katayama | Main Program |
| Masayo Shiraogawa | Character Design |
| Chie Kawabe | Art Director |
| Hiroyuki Hayashi | Character Design |
| Saki Haruyama | Sound Effects |
| Masanobu Matsunaga | Sound Effects |
| Toshiyuki Nakamura | Project Management |
| Kenji Nakajima | Project Management |
| Ryota Kawade | Director |
| Kaoru Kita | Assistant Director |
| Keisuke Kadota | Artwork |
| Toshiyuki Nagahara | Assistant Director |
| Kenji Miki | Project Management |
| Hironobu Suzuki | Script Director |
| Mitsuru Matsumoto | Main Program |
| Motomu Chikaraishi | Event Programmer |
| Motomu Chikaraishi | Main Program |
| Hitomi Nakano | Graphic Designer |
| Tokuko Hirose | Character Design |
| Shigeyuki Asa | Character Design |
| Junya Kadono | Main Program |
| Tadao Nakayama | Chief Programmer |
| Kazuhiro Tamura | Battle Programmer |
| Kazuhiro Tamura | Main Program |
| Kenichi Nishimaki | Sound Effects |
| Koichi Kishi | Event Programmer |
| Koichi Kishi | Main Program |
| Jenn Taylor | Voice Talent |
| Steve Thomason | Lead Writer |
| Tomokai Fukuda | Assistant Director |
| Misao Fukuda | Script Director |
| Akkio Takato | Character Design |
| Mitsunori Yoshida | Character Design |
| Shinichi Yano | Character Design |
| Ayako Tazoe | 2-D Design |
| Ayako Tazoe | Graphic Design |
| Yoshinobu Dejima | Graphic Design |
| Canadace English | Copy Editor |
Designer/Producer/Programmer credits provided by GameFAQs.
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Awards & Rankings
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7
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1
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#1 Most Discussed GameCube Game of 2004
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3
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#3 Most Shared GameCube Game of 2004
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