NBA Courtside 2002
GameCube- Publisher: Nintendo
- Release Date: Jan 13, 2002
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It does suffer from some of the same issues that original game had. Namely, the disjointed steal and alley oops, and the lack of visual or aural character that comprises the NBA.
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Game InformerIt's a pretty rocking title that can hang with the b-ball big boys. [Mar 2002, p.80]
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Nintendo PowerWith great sim style and arcade jams, NBA Courtside 2002 nets the best of both worlds. [Feb 2002, p.148]
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The arcade mode isn't arcade enough, the practice mode is a no-brainer, and the 3-point mode is wickedly easy. Still, it's the first basketball game for the Game Cube, and right now it's also one of the better looking ones.
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Features large, crisp player models with smooth animations. For once, the crowd in a basketball game looks halfway decent, and the bench players are full polygonal models.
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Electronic Gaming MonthlyAnother cool feature is the adrenaline button, which lets you control the intensity of your special moves and dunks. [Mar 2002, p.140]
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Even on the hard difficulty setting the AI is only a second from making a mistake that leaves the lane wide open for a monster slam. Shooting the three is not as easy because of the percentages, however, depending on the player, this can be exploited against the computer in a big way.
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Solid in terms of gameplay and spectacular in the graphics department. However, the problems with its AI, the lack of zone defenses, the control issues, and the generally bland presentation keep it from achieving hoops simulation greatness.
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Computer AI, control issues, odd animations, and other things begin to wear on the experience. It's certainly not a bad basketball game, but it's definitely not as good as some others on the market.
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There are match-ups and inconsistencies with the real NBA that are simply unacceptable and frustrating, especially when certain players successfully dunk numerous times when their real-life counterparts wouldnt even dare to attempt such.
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netjakIf NBA Courtside 2002 would have included a customizable season/player, added a ZONE defense and bumped up the AI a few notches; this could have easily been my favorite basketball game to date.
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We can't help but feel that videogames should be exciting and exhilarating to play rather than have the slightly plodding pace that this game offers.
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While it is fun in short spurts, there are too many issues to make it a first round pick.
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The lack of options is a real bummer, as there isnt much that will keep you entertained, other than the impressively large NBA season mode.
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It would have made a much better college game where blaring soundtracks and sparkling animation effects are not as important.
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Not only does the commentary get old after a few games, but Ralph Lawler and Van Earl Wright, who provide the play-by-play commentary, sound eerily alike. The commentary may be accurate and colorful, but it'll be one of the first things you'll turn off when you want to concentrate on gameplay.
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[It] isn't a bad game by any stretch, it's just a confused one. Is it a simulation? Is it arcade action? It's both, I guess, but it doesn't do either as well as other games.
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While the graphics are the best ever seen in a basketball title, theyre not enough to keep a title weighed down by horrible gameplay and sound afloat.
Awards & Rankings
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66
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68
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#68 Most Discussed GameCube Game of 2002
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56
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#56 Most Shared GameCube Game of 2002
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User score distribution:
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Positive: 4 out of 7
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Mixed: 2 out of 7
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Negative: 1 out of 7
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Nov 2, 2011
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MatiasP.Dec 26, 2003
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MichaelJ.Nov 17, 2002The AI leaves such an open lane and has such bad physics that Eric Snow can dribble past everyone and dunk.