Minority Report: Everybody Runs
GameCube- Publisher: Activision
- Release Date: Nov 19, 2002
- Also On: PlayStation 2
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The hand-to-hand combat is enjoyable (and watchable) in short stretches but everything else isnt.
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Cheat Code CentralIt will frustrate you someting awful at times. It's one of those rare games that is only playable with the cheat codes.
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Entertainment WeeklyDisastrously shallow... The minority here is the few fans who will actually finish the game. [10 Jan 2003, p.77]
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Fortunately, or unfortunately (depending upon how you view these things), quite a few of the game's levels can be beaten simply by running like heck through them and avoiding all conflict.
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Game InformerA mundane action title that screams mediocrity in almost every way. [Feb 2003, p.101]
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The level design and flow of the game grows tiring quickly. Perhaps if Minority Report the game had better matched the movie, the final product would be more fun and interesting.
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Its still great fun but if it more time was spent on the graphics and camera angles it would of made a amazing game.
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Uneven presentation and its incongruence with the spirit of the movie make it just another bad licensed-property video game.
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This is the worst of the three versions, if only because the 25-30 frames-per-second romp slows to five fps and judders along for a few seconds before righting itself.
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Beyond the use of sound effects and architecture as seen in the film this does rank as one of the poorest film licenses I have endured.
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Ugly, unpolished and boring, Minority Report is best left on the shelf.
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The combat system is frustrating and delivers very little fun after a couple of hours.
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GMR MagazineEverybody runs. In the case of the lackluster 3D-adventure-cum-beat-em-up Minority Report, rest assured, they're not running to the videogame store. [Feb 2003, p.71]
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A weak story and overall mediocre level design.
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We forsee you buying this game, enjoying it at first, getting frustrated at certain parts, then putting it on your shelf after youre done and rarely playing it again.
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Nintendo PowerExcels more at giving players the thrill of throwing foes through plate-glass windows than experiencing the creepy gleam of the film or its provocative plot. [Feb 2003, p.153]
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The days of a simple beat-em-up being acceptable passed with the Double Dragon franchise on the NES. Nowadays, this simply won't do.
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Play MagazineBetter than "Spiderman," but it still could have been better." [Jan 2003, p.58]
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Essentially a straightforward and linear trawl around vaguely familiar scenarios from the film, requiring little thought other than bashing at the buttons to attack, or flipping switches to progress.
Awards & Rankings
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91
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#91 Most Discussed GameCube Game of 2002
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User score distribution:
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Positive: 4 out of 5
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Mixed: 0 out of 5
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Negative: 1 out of 5
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CarlH.Mar 12, 2003It's the best.
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ShawnT.Mar 8, 2003Ridiculously ridicoulous.