- Publisher: EA Games
- Release Date: Sep 20, 2005
- Also On: PlayStation 2
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- Critic score
- Publication
- By date
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Game InformerKeep your expectations in check, and there's some fun in the mayhem. [Oct 2005, p.126]
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Nintendo PowerLike in many fighters, the two-player Versus mode is where Marvel Nemesis fares best, especially when you're battling a second player who appreciates pick-up-and-play simplicity. [Nov 2005, p.103]
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Play MagazineA rather straightforward 3D brawler, with enemies materializing in a green haze and fairly begging to be dispatched with prejudice. [Oct 2005, p.55]
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The game does have a lot of unlockables such as special photos, comics, and of course characters, but aside from that there really isn't a whole lot to do after you unlock everyone, which won't take long.
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The impressive amount of characters to play with, along with the striking character graphics and animations, gives the game a good presentational value, and the exciting boss battles and interactive levels make this an entertaining game that is worthy of at least a rental.
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Marvel Nemesis has been engineered in such a way that you must slog through the game's weakest parts to gain access to its best features--and you'll have to wrestle with some serious balance and gameplay issues along the way.
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AceGamezA mixed bag of imperfection and rather jagged diamonds that should seriously be weighed up before purchasing.
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Faceless-cyborg-smashing melee battles are repetitive, uninspired, and glitchy. And with each story line presented in a series of minimissions averaging 3 to 4 minutes apiece, you spend a lot of your time switching characters and saving and loading instead of just playing the darn game. [Nov 2005, p.138]
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The combat is far from fluid and the missions feel stuttered and short...and how will Marvel fans feel about killing off some of their favourite characters???
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A fighting game that had all the makings of a truly stellar fighter but with so many flaws it manages to knock itself out before the fight even ends.
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A good-looking game that should've focused on one thing above all others. It might've been a good four-player arena combat game; it could've done all right as a mission-based beat-'em-up; and it's just barely possible that this might've worked as a 3D platformer starring Marvel's characters. As a game that tries to be all of those things at once, it's about as fun as gargling mayonnaise.
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A weak in the knees one button beat-em-up that has absolutely no teeth. The fighting engine is so watered down that only geeking Marvel fanboys will elicit any enjoyment out of spending any time with it.
Awards & Rankings
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72
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21
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#21 Most Discussed GameCube Game of 2005
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27
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#27 Most Shared GameCube Game of 2005
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User score distribution:
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Positive: 15 out of 33
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Mixed: 8 out of 33
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Negative: 10 out of 33
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Jan 23, 2018
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Nov 7, 2022
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Sep 24, 2014