Lego Star Wars
GameCube- Publisher: Eidos Interactive
- Release Date: Oct 25, 2005
- Also On: PC, PlayStation 2
Summary:
Lego Star Wars blends Lego toys with the characters, stories, and vehicles from the prequel eras of the Star Wars universe. Now you can experience scenes from The Phantom Menace, Attack of the Clones, and Revenge of the Sith while controlling characters such as Obi-Wan Kenobi, Yoda, and Anakin Skywalker. Use the Jedi "force" to solve puzzles and manipulate environments. During your journey, you'll do everything from pod racing on Mos Espa to repelling the droid onslaught in the Genosian arena. Your friend can even join the action to help you at any time during your game.
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| Rating: | E |
|---|---|
| Official Site: | http://starwars.lego.com/ |
| Developer: | Traveller's Tales |
| Genre(s): | Action Adventure, Sci-Fi |
| Number of Players: | 1-2 Players |
| ESRB Descriptors: | Violence |
| License: | Movie |
| Offline Modes: | Cooperative |
| Cast | Credit |
|---|---|
| Steve Monks | Engine Programming |
| Bill Martin | Cutscene Animation |
| Kevin Edwards | Conversions Team |
| Jon Burton | Design |
| Jon Burton | Managing Director |
| James Cunliffe | Level Setup And Artwork |
| James Cunliffe | Level Setup And Artwork |
| James Cunliffe | Level Setup And Artwork |
| James Cunliffe | Level Setup And Artwork |
| James Cunliffe | Level Setup And Artwork |
| Neil Allen | Level Setup And Artwork |
| Neil Allen | Level Setup And Artwork |
| Dave Burton | Level Setup And Artwork |
| Jeremy Pardon | Lead Animator |
| Jeremy Pardon | Lead Animator |
| Jeremy Pardon | Lead Animator |
| Jeremy Pardon | Lead Animator |
| Dave Dootson | Engine Programming |
| Andy Holdroyd | Conversions Team |
| John Hodskinson | Lead Programmer |
| John Hodskinson | Lead Programmer |
| John Hodskinson | Lead Programmer |
| Chris Stanforth | Game Programming |
| Ralph Ferneyhough | Game Programming |
| Alistair Crowe | Conversions Team |
| Alistair Crowe | Tools Programming |
| Alistair Crowe | Tools Programming |
| Alistair Crowe | Tools Programming |
| Richard Taylor | Engine Programming |
| Rhoda Daly | Level Setup And Artwork |
| Chris Dicker | Cutscene Animation |
| Nicola Daly | Level Setup And Artwork |
| William Thompson | Character Modelling |
| William Thompson | Storyboard Art |
| Glyn Scragg | Game Programming |
| Glyn Scragg | Game Programming |
| Glyn Scragg | Game Programming |
| Alan Dooley | Level Setup And Artwork |
| Bev Bush | Level Setup And Artwork |
| Roland Hougs | Conversions Team |
| Roland Hougs | Tools Programming |
| Roland Hougs | Tools Programming |
| Paul McCormack | Level Setup And Artwork |
| David Whittaker | Music And Sound FX |
| Annika Barkhouse | Cutscene Animation |
| Ross Norcross | Cutscene Animation |
| James Kay | Design |
| Deborah Crook | Level Setup And Artwork |
| Edward Cates | Cutscene Animation |
| Richard Drumm | Cutscene Animation |
| Argiris Baltzis | Conversions Team |
| Bev Deakin | Office Manager |
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