Gotcha Force
GameCube- Publisher: Capcom
- Release Date: Dec 3, 2003
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Distractingly strange, with clunky controls, mixed up graphics and a story line that is just plain out confusing.
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Cheat Code CentralFew kids possess the capacity required to make sense of this scrambled, onscreen action in real time. It will just frustrate all those that play it except the odd MENSA member.
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It's very rare when a title comes along that needs a STAY AWAY warning. Gotcha Force is that title.
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The story mode is so razor thin and pointless I didn't know who the enemy was, and after breezing through most of the game, to have the last decisive battle be beyond difficult (because of the controls) made the game very unbalanced.
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Edge MagazineGotcha Force has all the requisite cute and vibrant stylings of another Japanese phenomenon, but it's let down by a pallid game dynamic. [Jan 2004, p.99]
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The robot design and collection aspects are pretty good, but it isn't worth much when you're just pounding buttons like an idiot. Mindless gameplay coupled with camera problems and not much else leads to a game you definitely don't need to get.
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The main problem with Gotcha Force is that the game is tailored to children. The controls are simple, the battles are extremely easy, and the customization elements only extend to putting different groups of Borgs together. There's not enough depth to interest adults or perhaps even teens.
Awards & Rankings
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99
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34
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#34 Most Discussed GameCube Game of 2003
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35
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#35 Most Shared GameCube Game of 2003
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User score distribution:
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Positive: 24 out of 29
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Mixed: 3 out of 29
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Negative: 2 out of 29
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Aug 24, 2013
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Mar 2, 2011
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Jul 21, 2023