GoldenEye: Rogue Agent
GameCube- Publisher: EA Games
- Release Date: Nov 22, 2004
- Also On: PlayStation 2
User Score
Mixed or average reviews- based on 20 Ratings
User score distribution:
-
Positive: 7 out of 20
-
Mixed: 10 out of 20
-
Negative: 3 out of 20
Buy Now
Review this game
-
-
Please sign in or create an account before writing a review.
-
-
Submit
-
Check Spelling
- User score
- By date
- Most helpful
-
JoshH.Dec 4, 2004If your looking for awesome multiplayer action this is not the one. Go back to playing night fire. Without a radar in this game it gets old sneaking up on your friends and shooting them in the back.Where's the challenge? Campaign mode is ok but its missing something.
-
-
MattR.Oct 30, 2007I think this franchise for the most part has turned out great games, leaving good memories to all gamers, but Rogue Agent not only fails to equate to EoN or Nightfire, its a miserable FPS altogether. The multiplayer function is the only saving grace of this game, allowing for limited entertainment, but entertainment nonetheless.
-
-
Apr 9, 2012A rather simplistic FPS. There really isn't too much to say about this one. Great graphics, good gunplay and great environments. Splitscreen multiplayer is fun, but there's nothing outstanding.
-
Jun 26, 2021This is generic as all hell and not very fun either. I can't believe I enjoyed this growing up.
Awards & Rankings
|
68
|
|
|
24
|
#24 Most Discussed GameCube Game of 2004
|
|
17
|
#17 Most Shared GameCube Game of 2004
|
-
AceGamezThen there's the mostly drab level design, the 'who cares' story and the often repetitive gameplay.
-
Edge MagazineRogue Agent is the result of design by committee: a safe, reasonably accomplished but uninspiring offering which neither excels nor progresses its genre in any way. [Christmas 2004, p.82]
-
games(TM)We're cataclysmically disappointed that Rogue Agent even exists. Just when it seemed like EA had pulled its socks up and become a real unstoppable force with games to match its resources, we get this ' perhaps the most cynical and cobbled-together excuse for a key release we've ever seen. [Christmas 2004, p.111]