Metascore
80

Generally favorable reviews - based on 55 Critic Reviews

Critic score distribution:
  1. Positive: 45 out of 55
  2. Negative: 0 out of 55
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  1. 70
    An excellent multi-player romp, but in single player, it’s merely a diluted example of the other games in the series. [JPN Import]
  2. While obviously lacking in the story department, neither the single nor multiplayer modes really capture the Final Fantasy zeitgeist, instead having more in common with action-adventure titles like Gauntlet or Zelda. [Import]
  3. Boomtown
    70
    Square have tried to give us a chance to tell our own stories through this game, but their rules and prerequisites are often too restricting and the rewards not always enough.
  4. Although many of its elements tie into the greater Final Fantasy universe, this is but a faint echo of what you hve come to know and love...There's little here that truly excites. [Feb 2004, p.104]
  5. 70
    The good things about Final Fantasy Crystal Chronicles are REALLY good, and the things that are bad really hurt.
  6. The graphics are outstanding, the teamwork aspects are unique and enjoyable, and even in single player there's fun to be had. On the other hand, using the Game Boy Advance can be a hassle from time to time.
  7. It’s not the worst game I’ve ever played in my life; in fact, it’s fairly decent, but it’s just so disappointing. Like all Nintendo gamers, I had high hopes for this game and we got a totally half-assed game.
  8. The bland single player holds it back, but things get much better when you play with friends.
  9. It offers one of the most beautiful worlds ever created on a console, heavy with atmosphere and wonder, laden with the treasures of the Final Fantasy heritage. However, it asks too much expense and hassle and it inflicts too many setbacks, frustrations and restrictions to come close to being a fair exchange.
  10. games(TM)
    60
    Unfortunately, though the multiplayer game is certainly better than the experience offered by playing alone, it has its own flaws that turn what could have been great fun into something lacklustre. Perhaps if Square Enix had tried something a bit more traditional rather than being blinded by Nintendo's claim that connectivity is the way forward, this wouldn't have been the case. [Mar 2004, p.102]

Awards & Rankings

21
9
#9 Most Discussed GameCube Game of 2004
9
#9 Most Shared GameCube Game of 2004
User Score
8.9

Generally favorable reviews- based on 228 Ratings

User score distribution:
  1. Negative: 9 out of 228
  1. Mar 22, 2015
    10
    Final Fantasy Crystal Chronicles is a different approach to the famous RPG series of final fantasy. Letting the player decide your attributesFinal Fantasy Crystal Chronicles is a different approach to the famous RPG series of final fantasy. Letting the player decide your attributes and slowly build up your strengths throughout the game. Keeping the player constantly on their toes, fighting new, giant creatures and bosses. Hinting you about up coming things through several other crystal caravans. Full Review »
  2. Jan 14, 2023
    10
    worth it and glad to play this game again. so much memories and nostalgia within this spin off game in the series.
  3. XV_
    Sep 23, 2020
    9
    Crystal Chronicles is a testament oh how creativity and limitations led me to one of the most immersive experiences of my life yet and alsoCrystal Chronicles is a testament oh how creativity and limitations led me to one of the most immersive experiences of my life yet and also gave me some of my best memories playing with other people.

    [This is a multiplayer review]

    FFCC it is set in a world covered in Miasma (a poisonous and lethal gas) and Villages across this Medieval fantasy world send Caravans to venture in dungeons, forests, paths, etc. in search of Myrrh Trees, when a Caravan collect three drops of Myrrh from these trees they can restore the power of their village's main crystal so it can repel the Miasma from that zone for a year till its power vanishes and the process need to be repeated every year; this is the basic premise of the game. Contrary to almost any other Final Fantasy game which as a general rule they have a linear narrative, Crystal Chronicles goes with an open narrative, and it's focused on world-building rather than character building, but if you're open to this premise you'll not be disappointed by its simple but charming tone.

    Same with the narrative, its gameplay could be described as simple and maybe rudimentary at times, although I could say that its brilliance resides in its simplicity when playing multiplayer with the rather unused GBA connectivity of the Game Cube. In dungeons, every player have a radar that shows different things like enemies, treasures or to equip and unequip items, it also shows every player the objective of each player to complete, this could stuff like: kill your enemies with spells, pick up items, avoid physical damage, etc. At the end of each dungeon, every player sums their points to see who did their role the best and they're ranked accordingly, the winner gets to choose first from different artifacts that will increase their stats permanently so playing well while trying to keep the other players for making rack up their points is key to victory.

    The combat consists of three main actions: attack, defend, and casting spells, while spamming the attack combo (which has a certain rhythm for it to be executed) could be the easiest most of the time, the fun of playing multiplayer is to combine spells or charge attacks with the other players, these fusions can be tricky to pull off since they require perfect timing and positioning. When charging a spell your character will summon a magic ring and when releasing the button the spell will be triggered, to fuse a spell you need to have two to four rings positioned just right and be released at the same time, this mechanic is easily the most enjoyable aspect of the gameplay and if it's executed right it can make a Caravan almost invincible, at first is almost like a gamble but in time it can be a super useful and satisfying tool of destruction.

    Normally repeating dungeons to grind items or exp would be such a chore but FFCC gets away with it with its art direction and music. First and foremost the art direction is amazing, it has aged amazingly well, every location, dungeon, or character speaks volumes with just a glimpse of them, it has a lot of variety and it makes this world truly alive, not only they're flawlessly designed they are unique, the variety of levels is staggering, every place feels so detailed like a stage play.

    But...

    What truly steals the show to me, is the music, from the very beginning where you start your file and "Morning Star" kicks in (composed by Kumi Tanioka and sung by Donna Burke) you know that you're up to something special, Kumi Tanioka did an outstanding work with the music that is no short of a masterpiece, every song feels rich and crafted with the most care and detail that I can't think of someone disliking it, overall the game has this a little sad and nostalgic feeling or as one of the characters said: "You need rain for your crops to grow, so hopefully you'll have some rain in your journey" and the music captures this tone greatly, same as with the art direction, the soundtrack range is incredibly wide. As a little note, whenever you start a dungeon a brief narration kicks in that gives you some lore of the dungeon or the world, these narrations are also by Donna Burk which did a great work capturing a dreamy-fairy tale theme within them, they also become more personal till the very last one which is simply beautiful, so please don't skip them or at least heard them once.

    Of course, FFCC is not perfect by any means, certainly, it's two games at the same time, one for single player and the other for multiplayer. In single-player the experience is passable but all of the shortcomings from multiplayer become at times a chore and even a little hollow, but if you somehow manage to acquire 4 GBA with 4 link cables, you're going to have one of a kind journey with your companions, or at least to me I couldn't think of any other time (gaming or not) that I was more connected with my siblings than the adventures and adversities we have while playing Final Fantasy Crystal Chronicles.
    Full Review »