Dragon Ball Z: Budokai
GameCube- Publisher: Atari
- Release Date: Oct 28, 2003
- Also On: PlayStation 2
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A game with simplistic fighting and a tedious unlocking system, but it's a polished and faithful presentation of Dragon Ball Z with a fair amount of content.
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Easily the best game of their franchise, though mechanical engine flaws prevents this game to compete against the top brawlers such as the mighty "Soul Calibur."
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If you don't lust after balls of dragons, you'll see nothing more than a mediocre fighter with a really confusing plot and characters in dire need of haircuts. [Dec 2003, p.159]
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Cheat Code CentralCompared to the PS2 version, this one is sharper, cleaner and overall more polished but not really to any astounding degree.
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Despite its namesake, Budokai just cant stand up to other fighting games.
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Other then some updated graphics there is really nothing new here.
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Anyone who is at least remotely interested in the Dragon Ball Z craze should check out Budokai. For the rest of the bruiser club, however, you'll be sorely disappointed with this average brawler.
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Budokais forte is in its presentation it manages to keep practically every bit of flavor that makes the Dragon Ball Z so popular.
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It's a game that only a DBZ fan could love, but it's a proficient enough fighting game that others might like it.
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A combination of odd choices, like the illusion of flying, button mashing combos, and an overly simplified fighting engine, detract from what could have been an enjoyable, if not technically impressive, fighter -- whether you're a DBZ fan or not.
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If the controls weren't stiff, and if the combo system wasn't so generic, I probably would have loved this game.
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Nintendo PowerThe game works well as a button-masher, but it doesn't have the strategy elements and replayability of "Soul Calibur II." [Jan 2004, p.158]
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Fans of Dragon Ball Z probably wont care too much about some of the simpler fighting mechanics and the tedious method of unlocking all the capsules, but newcomers to the Dragon Ball Z universe will likely be left scratching their heads as to why the series is so popular.
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The graphics have improved since this game made its debut on the PS2. They still don't look great, with very plain character designs and horrendously boring backgrounds, but technically, the improvement makes this the better version of the game. If only by a little.
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Play MagazineBudokai has style, but the substance is almost non-existent. [Nov 2003, p.92]
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A mostly brainless fighter that manages to capture the magic and appeal of the source material.
Awards & Rankings
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74
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45
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#45 Most Discussed GameCube Game of 2003
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User score distribution:
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Positive: 12 out of 26
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Mixed: 10 out of 26
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Negative: 4 out of 26
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Dec 20, 2011
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Apr 6, 2023An OK fighting game with nothing special. Gameplay is retarded, graphics sucks and music is simething that's really memorable from this boredum.
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May 3, 2020