Dead to Rights
GameCube- Publisher: Namco
- Release Date: Nov 25, 2002
- Also On: PC, PlayStation 2
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Game InformerIf you're a Nintendo loyalist who's never experienced "Max Payne," this should be the next game you buy. [Jan 2003, p.102]
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The patches make the game more fun, less difficult (if needed), and surprisingly much better. If only some other publishers could learn from this example, ports may not be so bad after all!
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Dead to Rights though appears to have the right amount of each gaming component so that it's the closest yet to a big budget action movie on a home console.
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Short, explosive, and a roller coaster ride chalk full of violence, Namco's stab at cop vengeance is a great time while it lasts.
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AceGamezThe run-and-gun portions of Dead to Rights come together so perfectly that you become enraptured by your ability to take down hordes of bad guys in classic Jon Woo style. It's these intense, visceral, wicked gunfights that make you forget reality and draw you completely into Slate's fantasy world of fast and furious gun-slinging action.
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Nintendo PowerNonstop thrills and intuitive play control. [Feb 2003, p.156]
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Where Dead to Rights really comes into its own is gameplay.
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Even at its hardest, the GC version is quite a bit easier than the Xbox version. Considering the challenge was one of the best things about the game previously, this is one of the ports biggest downfalls in my eyes.
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Dead-on fun.
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Less challenging but more accessible than the original Xbox version, and in the end, just as good.
Awards & Rankings
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45
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59
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#59 Most Discussed GameCube Game of 2002
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User score distribution:
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Positive: 7 out of 9
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Mixed: 1 out of 9
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Negative: 1 out of 9
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May 15, 2013
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A.S.Jan 3, 2004
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TimH.Mar 12, 2003