Crash Bandicoot: The Wrath of Cortex
GameCube- Publisher: VU Games
- Release Date: Sep 17, 2002
- Also On: PlayStation 2
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Gamers experiencing the wacky mascot for the first time may enjoy it.
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Safe, sterile and redundant.
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The straightforward nature of the levels begs for more openness, which isn't available. It was fun while it lasted, but even that wasn't that long.
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But at the end of the day this is the same Crash game I played so many years ago without any real innovations or evolutions.
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Nintendo PowerThe sheer variety of gameplay is noteworthy. [Oct 2002, p.196]
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Electronic Gaming MonthlyWrath on the GC is much more polished here than on the PS2. [Nov 2002, p.306]
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Graphically, this version is slightly below the recent Xbox release but in line with the competent PlayStation 2 iteration.
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The gameplay is generic to say the least just run along a set path jumping gaps and avoiding enemies.
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netjakWith software as well as hardware fiercely competing for recognition, Crash falls far short of the mark and when compared to others in the genre looks pathetic.
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Apalling.
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Play MagazineThis truly is a shell of the other two console versions, so I beg you to pass. [Oct 2002, p.84]
Awards & Rankings
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95
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24
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#24 Most Discussed GameCube Game of 2002
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User score distribution:
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Positive: 28 out of 60
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Mixed: 21 out of 60
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Negative: 11 out of 60
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Jan 6, 2020i don't understand the hate This is basically Crash Bandicoot 4, has everything than the PS1 had
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Jul 3, 2016
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Jun 27, 2020Audio balance issues everywhere, severe, like Google stadia severe latency from inputs (wired controller, mind you.) Really awful version, avoid.