Cel Damage
GameCube- Publisher: Electronic Arts
- Release Date: Jan 7, 2002
- Also On: PlayStation 3, PlayStation 4, PlayStation Vita, Switch, Xbox One
Summary:
PART DEMOLITION DERBY, PART WHACKED-OUT CARTOON COME TO LIFE.
36 wild, over-the-top weapons
10 tough 'toons
Deathmatch, capture-the-flag and gate racing action
4-person split-screen multiplayer
12 interactive cartoon worlds
Buy Now
| Rating: | T |
|---|---|
| Developer: | Pseudo Interactive |
| Genre(s): | Driving, Racing, Kart |
| Number of Players: | 1-4 Players |
| ESRB Descriptors: | Comic Mischief Violence |
| Offline Modes: | Competitive |
| Resolution: | 480p |
| Cast | Credit |
|---|---|
| Atsuko Matsumoto | Int'l Development Director |
| Steve Perkins | Product Managers |
| Lane Raichert | Cut Scene Script |
| Matt McKnight | Producer |
| Jeff Hasson | Associate Producer |
| Michael Deir | Mastering |
| Chris Espiritu | Mastering |
| Michael Yasko | Mastering |
| Jason Hasenbuhler | Game Programmer |
| Heidi Klinck | Modeler |
| Heidi Klinck | Modeller |
| Joseph Ganetakos | Lead Artist |
| Domenic Trapasso | Art Intern |
| John Harley | QA Lead |
| David Feltham | 3d Artist/Animator |
| Guillaume Provost | 3d Graphics And Tools Programmer |
| Guillaume Provost | 3d Graphics/Tools Programmer |
| David Wu | Director Of Technology |
| David Wu | Director Of Tehnology |
| Rich Hilmer | Development Lead |
| Vince Chui | Texture Artists |
| Sonya Roberts | 3d Artist |
| Daniel Posner | Programming Lead |
| Gary Snyder | Art Director |
| Ted Kim | Concept Artist |
| Woojin Choi | Texture Artists |
| Chris Forrester | Assistant Developer |
| Egg plant Productions | Music Composition And Performance |
| Egg plant Productions | Music Composition/Performance |
| Anthony Caiazzo | Product Managers |
| Yakim Hayuk | Mastering |
| Kevin Barret | Project Director/Lead Designer |
| Davis Feltham | 3d Artist/Animator |
| Bill Kimberley | Cut Scene Animators |
| Derek Elliot | Cut Scene Animators |
| Mike Olliver | Cut Scene Animators |
| Tova Posner | Operations Manager |
| Lorraine Mah | Scheduling And Coordination |
| Lorraine Mah | Scheduling/Co-Ordination |
| Steve Sauve | Sound Effects |
| Raichert Media | Additional Narrative And Design Elements |
| Venom | Cut Scene Foley And Mastering |
| Ayzenberg Group | Package Design |
| John Burns | Package Project Management |
| Ede Clarke | Documentation |
| Big Idea Group Inc. | Documentation Layout |
Designer/Producer/Programmer credits provided by GameFAQs.
If you contributed to this game and feel you should be
credited, please read our
FAQ.
Awards & Rankings
|
85
|
|
|
54
|
#54 Most Discussed GameCube Game of 2002
|
|
57
|
#57 Most Shared GameCube Game of 2002
|