Catwoman
GameCube- Publisher: EA Games
- Release Date: Jul 20, 2004
- Also On: PlayStation 2
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In short, playing this epic-sized monstrosity is similar to being scratched to death by a house cat...not only is it painful, it's also embarrassing. [Sept 2004, p.104]
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The problem with this control innovation is that the game often requires you to perform very particular movements (such as jump in the air, and grab a pole with your whip) with imprecise controls forcing you to playing the puzzles over and over until you are ready to rip your fur out.
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Catwoman tries to play off as a Prince of Persia-like action/platformer, but its shotty controls and poor combat mechanics leave you feeling like Garfield rather than Catwoman.
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TotalGames.netCatwoman, is quite simply, complete tripe...It's superficial. Everything about this game is based around how it looks rather than how it plays.
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There is a lot of sheen resting over what's essentially an empty shell. While the development team has done a better-than-average job of heaping sparkles and gloss over these broken bones of a game, the end result is that Catwoman is a overly simplistic combat game.
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The restrictive control system and progression feels pathetic compared to the state of fluid titles such as "Prince of Persia" or "Galleon", whilst the overall experience is confounded by an awkward fixed camera system that makes it virtually impossible to see where youre going.
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Electronic Gaming MonthlyBesides the horrendous camera and controls, what irked me the most was how nonsensical it was. Its relentless linearity leads to jumping puzzles that make absolutely no sense. [Oct 2004, p.101]
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But even the addition of Halle Berrys slinky form and sultry voice cant pull unpolished game play with lousy camera angles out of the litter box.
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The hell of the game is that the environmental puzzle setups look pretty good -- climb the wall, lash onto the nearest outcropping, swing to clamber chainlink fences, etc. It's just a shame the game actively fights your ability to navigate them.
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The game, while pretty to the eye, is flawed in execution in most every way, shape, and form. The story is bland, the game is short, the controls are iffy, and the camera is laughably bad.
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The sultry character may offer a mesmerising, hip-swaying walk and spectacular feline acrobatics, but the game is frustrating, thanks to imprecise, unintuitive controls and a dreadfully wayward camera over which the players have no control.
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From its bad control to its bad design, this is the real reason god kills kittens.
Awards & Rankings
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77
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55
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#55 Most Discussed GameCube Game of 2004
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22
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#22 Most Shared GameCube Game of 2004
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User score distribution:
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Positive: 3 out of 11
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Mixed: 3 out of 11
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Negative: 5 out of 11
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May 14, 2023This game is sucks.
The repetitive progress of the game bores me
You Don't play this game -
Aug 2, 2021
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Jul 26, 2016