Big Air Freestyle
GameCube- Publisher: Atari
- Release Date: Sep 13, 2002
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- Critic score
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Play MagazineThe controls, sans preloading, clutch work, etc., are a tad bare-boned, but work extremely well in the scheme of things with the emphasis placed more on cornering and picking the right lines for optimum speed. [Nov 2002, p.96]
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In its favor it has a solid variety of modes and offers an arcade experience without totally slashing realism but Freestyle mode only goes ¼ of the way and the invisible walls might have you ripping your hair out.
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Nintendo PowerWhile this may be the best realistic motorbike game on the market, the tricks are too plain.[Sept 2002, p.163]
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Brings nothing new to the table.
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A slightly-upgraded version of the unremarkable "MXRider."
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Game InformerAs a racer, it's decent; as a freestyle trick game, it sucks. [Nov 2002, p.134]
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A perhaps otherwise decent game made boring by a complete lack of personality and a poor presentation.
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What Big Air Freestyle lacks in originality and trick accessibility, it makes up for in scope and replay value.
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Personally it's a little too simplified for my tastes, but I could see how it might appeal to a more casual or younger race fan.
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It's buggy, the gameplay modes are shallow, and the graphics don't save it.
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Invisible walls, unintuitive controls, an overgenerous landing ability and an overall sensation of direness thatll make anyone whos familiar with extreme sports games, find playing this one just dull.
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Electronic Gaming MonthlyUnlocking new tracks is a tedious chore - and even then, the tracks all look too similar. [Dec 2002, p.228]