Baten Kaitos Origins
GameCube- Publisher: Nintendo
- Release Date: Sep 25, 2006
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With a lengthy 60-70 hours of gameplay, Origins is more than worth its value in longevity. Highly recommended.
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Baten Kaitos is a game that may not be as big as Final Fantasy or Dragon Quest, but it sure has a heart that can easily compete. It is truly a labor of love that should not be missed by anyone who loves great storytelling.
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There's a fine line between "challenging" and "cheap," and there are some occasions where I feel Baten Kaitos Origins crosses that line.
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The adventure is just as difficult, has a better overall story, and delivers more gameplay than the original with 60+ hours of play (factoring in every sub-mission). Battles require serious strategy with a hint of luck, and the deck customization – while cut back a bit from the original game – is deep and involving.
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A huge rpg (even longer than the first, which was already 60+ hours) that lights up a system nearly deceased at this point in time. [JPN Import]
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Probably the only thing that would stop newcomers and casual RPG gamers from buying this game is Origin's difficulty setting but fans of the first game will have a lot to like about this prequel.
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With better visuals, more side quests, and an enthralling story, Baten Kaitos Origins will keep most role-playing enthusiasts glued to their controllers until the very end.
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While it may look awfully similar to the first, don't be fooled: Origins tests negative for sequelitis.
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There is an element of luck involved however, likely to generate moments of frustration - but it isn't a flawed system.
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Nintendo PowerWhether you're looking for the next great RPG or a good reason to dust off your GameCube, Origins is a worthy title that will keep you busy for a long time to come. [Nov. 2006, p.84]
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Baten Kaitos Origins will not sway dissidents of turn-based RPGs, but the peculiar aura and lively battles are commendable, and its plot is strong in spite of its clichés.
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Nintendo GamerThere's no surprises other than neat plot twists and an interesting battle system unique to the series. [Dec 2006, p.45]
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I think that hardcore gamers will love the challenge and will most undoubtedly revel in the thought of out powering enemies with great strength.
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Baten Kaitos Origins' complex card-battle system and punishing foes weigh the game down, but it's a worthy adventure for role-playing fans who relish a challenge.
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Value for the buck-wise, Baten Kaitos is awesome. The main game takes between 35 and 40 hours to play through and side quests could add maybe five to eight hours to that.
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The world of Baten Kaitos is a place of luscious and beautiful color that anybody would want to visit in a fairy tale. But is that enough? If you've played the first game, you're bound to be disappointed with the way the first half of this title turns out.
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Game InformerIf your lonely GameCube is starved for a new RPG, this is your best option. [Nov. 2006, p.139]
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The card battle system is still very good, and the game has a better emphasis on character design and storyline. However, some of it feels like it's borrowed from the first game, including various play mechanics and several locations.
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It's telling that Nintendo stepped up and published this game itself – Namco, which released the original, was unable or uninterested.
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Electronic Gaming MonthlyIt's just a shame the wonky battle system forces this game to fold. [Nov. 2006, p.132]
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Even though it pushes a new type of battle system, a huge step for any RPG, Baten Kaitos Origins reshuffles the series' deck and comes up with a hand that I wouldn't bet on.
Awards & Rankings
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8
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10
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#10 Most Discussed GameCube Game of 2006
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8
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#8 Most Shared GameCube Game of 2006
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User score distribution:
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Positive: 33 out of 38
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Mixed: 1 out of 38
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Negative: 4 out of 38
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Feb 11, 2022Juegazo eterno, grande Monolith pero saquenlo en switch
Eternal Game, Great Monolit but port it to switch -
May 29, 2012
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ToddSNov 2, 2008