1080: Avalanche
GameCube- Publisher: Nintendo
- Release Date: Dec 1, 2003
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Even great visuals and sound cant save a game from the dual curse of poor game control and little replay value.
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The NST-developed sequel is a fun snowboarding game with an impressive sense of speed and entertaining avalanche elements, but it's also relatively shallow, not to mention decidedly less intuitive and less refined than efforts from the competition.
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The button configuration allows a fluid, effortless motion to pull of a trick. You don't have to be double jointed to land a simple grab trick.
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Weekly Famitsu7 / 7 / 7 / 7 - 28 [Vol 788; 23 Jan 2004]
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If you get your head round the fact that Avalanche is trying to do its own thing whilst still keeping to the spirit of N64 1080, it gives constant thrills and a slightly new slant on the snowboarding genre that will be returned to time and again until each course is rinsed.
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What Avalanche does right is give the gamer the sickest sense of speed in any snowboarding game to date.
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I polished off the three main Match Race cups, most of the Time Trials (to unlock the better boards), the final Extreme Challenge and most of the Gate Challenges, not to mention completing each Trick Attack course to a decent standard, well within one five-hour sitting.
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games(TM)A pleasant surprise. It certainly does not offer the same experience that "SSX 3's" genre-leading gameplay does, but because Avalanche is just as good for different reasons, it doesn't necessarily have to. [Christmas 2003, p.94]
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The downside of the game is simply that it is not up to par with "SSX3," which is what happens when you go head to head with someone who has had two previous tries in one console generation to get it right.
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Just decent. It doesnt live up to its older brother at all and its simplified trick system is a big disappointment.
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It's a good racing game, that's for sure, but bizarrely one that has little replay value and a mediocre multiplayer option.
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It ultimately lacks the long-term appeal of EA's offering.
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Delivers a sometimes thrilling sensation of speed and features a number of nice touches not found in other snowboarding games on the market, but it has very limited lasting value in its single-player mode, and the split-screen multiplayer mode and network play option don't do much to compensate for this shortcoming.
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When all of its gameplay modes and disappointing multiplayer options are handicapped by game-ending obstacles (you can actually become trapped by a fence) and unnecessarily fussy controls (rotating the stick to maintain balance sucks), the once-mighty 1080° is relegated to benchwarmer status in no time at all.
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Unfortunately, it's just too shallow to enjoy for any length of time, and feels restricting when compared with the king of the slopes, "SSX 3."
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Whoever designed Avalanche's trick system obviously got his or her doctorate in stupidity. [Jan 2004, p.136]
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The main career mode is broken up into three difficulty levels, but thanks to some extremely rubber AI, unless you do extremely poorly it won't take you very long to get through everything 1080 Avalanche has to offer you.
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Fans of the "1080" franchise will find that other games have left the franchise behind on the bunny slope. Rent it, ride the avalanche, and return it.
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An awkward trick design and emphasis on speed over style keeps it from reclaiming its past glory, leaving this ex-champ struggling in the snow.
Awards & Rankings
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49
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18
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#18 Most Discussed GameCube Game of 2003
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27
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#27 Most Shared GameCube Game of 2003
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User score distribution:
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Positive: 34 out of 44
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Mixed: 5 out of 44
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Negative: 5 out of 44
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Sep 1, 2013
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R.WJul 30, 2005
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Jul 19, 2023