• Publisher: Konami
  • Release Date: Jun 29, 2004
User Score
7.2

Mixed or average reviews- based on 19 Ratings

User score distribution:
  1. Positive: 9 out of 19
  2. Negative: 3 out of 19
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  1. DavidM.
    Aug 5, 2004
    10
    The best one ever!!!!!
  2. Oct 5, 2015
    6
    A funish extension of the previous game but it follows it's own (kinda meh) story unlike previous one, and the difficulty is ramped up, especially near the end. Only for those who really liked the previous game and wanted more.
  3. Oct 10, 2020
    5
    As a sequel to The Sacred Cards, they artificially made the game longer by increasing the amount of grinding you'll have to do which in my opinion isn't the way to solve the problem of the previous game which was it being too easy and too short
  4. Sep 6, 2021
    4
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  5. May 15, 2022
    5
    Bad in case of game design.

    To play through the main game needs a lot of grind since the deck capacity and available cards are strongly restricted while your opponents dont have any of those restrictions. Spending hours to fight yugi etc. countless times is a prerequisite to beat the main story. Instead of giving your opponents nice diverse decks in the postgame, they all have pretty
    Bad in case of game design.

    To play through the main game needs a lot of grind since the deck capacity and available cards are strongly restricted while your opponents dont have any of those restrictions. Spending hours to fight yugi etc. countless times is a prerequisite to beat the main story.

    Instead of giving your opponents nice diverse decks in the postgame, they all have pretty much the same deck with the same cards since they all have monster reborn, swords of revealing light, change of heart, torrental tribute and harpie’s feather duster 3 x each while the player is only allowed to have one ot those cards and has handicaps all the time because the duelist level and the deck cost of those cards are astronomically high.

    Without Ra phoenix mode, slipher or obelisk there is almost no possibility to win since all your monster cards are stolen by the opponent, directly destroyed by traps or your traps are wiped out constantly in the hall of eternity. Also you cant attack for 9 rounds.

    It is possible to win using the god cards but this kills the complete enjoyment of building your own strategic deck. And to do so needs really a lot of time to get to those duelist levels and deck capacities.

    I can recommend the prequel The Sacred Cards but Reshef of destruction is really bad designed. It is not strategically hard but it is highly restrictive in options which requires a ton of time to invest.
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Awards & Rankings

61
40
#40 Most Discussed Game Boy Advance Game of 2004
34
#34 Most Shared Game Boy Advance Game of 2004
Metascore
61

Mixed or average reviews - based on 12 Critic Reviews

Critic score distribution:
  1. Positive: 5 out of 12
  2. Negative: 2 out of 12
  1. It's easy enough to get into and fun enough to play for hours at a time, even when you aren't advancing the main story. Very nicely done.
  2. The RPG elements do add more to the title. I was starting to get tired of the same old card duel on the Game Boy Advance, now you can have a nice little story to go along with the duels.
  3. The lack of magic and trap cards hinders the early portion of the game. Those who are patient enough to get through the introductory duels are in for some challenging duels.