Thunderbirds
Game Boy Advance- Publisher: VU Games
- Release Date: Aug 10, 2004
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Game InformerYou'd be hard pressed to find a title with more sheer, concentrated boringosity. Like the movie, expect this one to fly way below everyone's radar. [Oct 2004, p.147]
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This feels entirely more suited to a Mission Impossible branding than the men of string and wood, and unless you have some very enthusiastic fans amongst the small folk it's one to avoid.
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Knit one, pearl two, the controls are pretty simplistic. I honestly was disappointed by the de-volving gameplay (pushing boxes), the game is not going to inspire others to do better.
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The "Lost Vikings" levels, though simplistic in nature, aren't badly constructed. The shooter levels, on the other hand...well, Atari 2600 games put them to shame.
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A strictly average game. There's really nothing here to distinguish it from all the other licensed games that get shoveled onto the Game Boy Advance every year, and even less to distinguish it as a Thunderbirds product.
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Cheat Code CentralThe crafts in this game are cumbersome to operate. The collision detection system is faulty, as you can't seem to make it into tight situations without hitting something - which is usually nothing.
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This is exactly what should be expected from a terrible movie; a terrible game.
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Nintendo PowerFlight levels between adventure sequences look cool, but an angled view throws a wrench in the vehicle-piloting works. [Dec 2004, p.156]
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And a $30 game and no battery backup in sight, what is with this? It is just not fun to play. I found myself bored after about five minutes.
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There is too little of interest for people who don't care about the series, but fans may not mind spending a few hours with it.
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There's just nothing to work towards in this game, other than the end, so you end up feeling like you're playing missions with no real purpose.
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