Super Mario Advance 4: Super Mario Bros. 3
Game Boy Advance- Publisher: Nintendo
- Release Date: Oct 21, 2003
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Pocket GamesThe bottom line is that this is Mario hop-n-bop action at its finest, with a goodly amount of minigames thrown into the mix for good measure... As great as it ever was. [Fall 2003, p.38]
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Cheat Code CentralThere's nothing that can take away the classic status of Super Mario Bros. 3. The game was released almost 15 years ago and is a platform game so unique and perfectly crafted that games today will still find themselves compared to it.
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Pretty much perfect... The whole thing is designed to make you want to play more. [Grade = A+; Nov 2003, p.68]
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While the game might be old - it's still one of the best games ever made. [Grade = A+]
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Play MagazineThe challenge is also perfect, the quick-save option makes the game more playable without being cheap, and the e-Card features are icing on the cake. [Dec 2003, p.95]
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netjakThey just dont make games like this any more, and this particular game really shows us how far weve come and that you dont need flashy graphics and surrond sound to have a mind-blowing game.
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Overall, its just "Super Mario 3," but thats like saying its just a Lamborghini Diablo. This is the cream of the crop of almost all games, and to have your own copy to go with you wherever you go is worth the money for the game.
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This game still is one of the best, if not the best, 2D platformers ever made.
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Its timeless design holds up well into its 15th anniversary. But the fact that players can continue the experience with brand new level designs is phenomenal and just opens up a whole new dimension for replayability.
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Whether you've taken the journey before or have yet to play this unforgettable classic, you can't stop yourself from being consumed.
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Game InformerWe finally have a high quality port of the game that is probably my favorite ever: "Super Mario Bros. 3." [Nov 2003, p.176]
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A complete package.
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The potential and flexibility offered by the game's eReader support alone makes the previous Mario Advance titles look like rip-offs in comparison. Unless you're allergic to replay value and quality game design, you need this game.
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While lacking any truly new updates in graphics and sound, makes full use of the e-Reader, only adding to the overall potential that the game has to offer. Its perhaps the first game to actually use the peripheral in any truly rewarding sense.
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Perfect controls. Perfectly constructed stages. Perfect graphics (for an old, trippy 2D game, that is). [Nov 2003, p.200]
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What makes Super Mario Brothers 3 a true classic are two things. First is the great level design. [JPN Import]
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Don't buy this game expecting a make over or new game, Advance 4 is the original but why change perfection?
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Nintendo PowerIt's the best-selling game of all-time for a reason, and it stands the test of time remarkably well. [Dec 2003, p.142]
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Newcomers to the game who are accustomed to the current game generation may be turned off by its astonishingly short playtime and lack of "100% clear" bonuses, while veterans will find very little reason to pick up this version unless they're willing to pony up for the e-Reader cards.
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It still succeeds in providing the player great fun through dozens of brilliantly designed worlds, but some innate limitations of the GBA hardware prevent it from being at the very top of its form.
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While the ports plumbing has a few leaks, most of SMB3s gameplay remains in pristine condition for the ultimate platforming experience.
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The e-Reader functions (new levels, cheats, gameplay elements like capes and hurlable veggies from other Mario titles) are very promising and help make up for the fact that this is a bit of a baby step back from "Super Mario World" and "Yoshis Island."
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Vastly improved over the original, and even the All-Stars version. [Import]
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SMB3 purists may be annoyed with some of the minor tweaks that have been made to the original game, but that shouldn't stop them from experiencing this incredible platformer all over again.
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But amidst all this dispensable extra substance is the core mechanic of Mario; the one thing that holds true to the series, and one thing that ensures Mario is leaps and bounds ahead of its platforming peers - inertia. The faster you run, the higher you jump. It's a brilliantly simple concept that works perfectly.
Awards & Rankings
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1
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6
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#6 Most Discussed Game Boy Advance Game of 2003
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3
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#3 Most Shared Game Boy Advance Game of 2003
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User score distribution:
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Positive: 330 out of 356
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Mixed: 12 out of 356
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Negative: 14 out of 356
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Aug 15, 2015
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Jan 31, 2012
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Mar 11, 2018Apart from nostalgia, can anyone give a good reason as to why this is a good game in 2017/2018? I didn't think so.