Summon Night: Swordcraft Story 2
Game Boy Advance- Publisher: Atlus Co.
- Release Date: Oct 17, 2006
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A month ago, I liked Summon Night as a single innovative game. Now, I like it as a quality series. It manages to do what so many other series neglect: Improve while not loosing identity.
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It's not a direct sequel in terms of story, and it's not a simple dungeon crawler either. Instead, it's a sort of wayward, roundabout RPG that gets the job done well. Personally, I still prefer the first game to this one, but objectively, Swordcraft Story 2 makes serious strides to improve on the first, and I cannot overlook that.
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That rare example of taking an already enjoyable game and directly addressing almost every issue with it. The game is prettier, funnier and easier to control than the first game. It's easy enough that anyone can get into it, although it might lack the depth to appeal to hardcore RPG fanatics.
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A fantastic game that helps keep the GBA afloat as the next generation of handhelds takes off.
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Where Swordcraft Story was a focused drive to a goal, Swordcraft Story 2 revels in the journey. What has not changed is an engaging storyline, enjoyable leveling and realtime combat strategy polished to the point of being able to be enjoyed by players at any level.
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Nintendo PowerNonetheless, Atlus has delivered a quality RPG once again. [Dec. 2006, p.109]
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Play MagazineToss in improved graphics and audio, a much lengthier quest, and some additional aspects that I won't spoil for you, and you have another enjoyable RPG to lose many an hour with. [Nov. 2006, p.100]
Awards & Rankings
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4
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17
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#17 Most Discussed Game Boy Advance Game of 2006
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2
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#2 Most Shared Game Boy Advance Game of 2006
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User score distribution:
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Positive: 9 out of 12
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Mixed: 3 out of 12
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Negative: 0 out of 12
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May 5, 2023Slightly more polished than the original but otherwise very similar. If you liked that, you'll like this.
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Aug 31, 2013