Star X
Game Boy Advance- Publisher: Bam Entertainment
- Release Date: Apr 17, 2002
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A truly magnificent game.
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A beautiful game. There is enough eye candy to keep you entertained for a few hours, but the awkward gameplay overshadows the looks.
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More than just a technical marvel--it is a thoroughly enjoyable experience, albeit with a few shortcomings.
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Game InformerWorks as a quick diversion, but I had no desire to put in much time with it. [July 2002, p.93]
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Nintendo PowerIt's highly recommended for anyone who loves space shooters or Airwings. [July 2002, p.151]
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It's marred by some shoddy controls and these are exasperated in the later levels because you require precise, accurate ones to finish levels.
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Star X had a lot of promise the game opened up superbly. But as the game went on with twenty-three levels in all, I just didnt feel like going on.
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The poor graphics and lack of save weigh down this game considerably.
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The game they built around this engine is terrible.
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The most serious problems in Star X lie with its controls. The ship's movements are limited due to poor button configuration.
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