Riviera: The Promised Land
Game Boy Advance- Publisher: Atlus Co.
- Release Date: Jun 28, 2005
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For all the innovation in Riviera: The Promised Land, it still plays out like a standard RPG. Sure the developers mixed things up--and that's a good thing--but they left in all the excruciatingly dull parts, and that's not so good.
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The game works hard to achieve a balance between elements gamers are familiar with and elements to provide new experiences. For the most part, Riviera manages to keep that balance quite well.
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The plot takes a bit to get going but it eventually does move along, even if it's a story that you've probably experienced in some fashion in nearly every other Japanese RPG game in the past two decades.
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This would have been a great RPG had it not used all the "uniqueness" that makes it annoying rather that a classic.
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netjakThey tried to cram too many unusual features into the game, and though each is interesting and has potential individually, the resulting hodgepodge is no better than the average RPG.
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Nintendo PowerJust don't expect the next great epic. [Aug 2005, p.83]
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Riviera is extremely bland. There are a lot of pleasing elements like the artwork and audio, but it cripples a sense of freedom and feels altogether too straightforward.
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A great experience for a niche crowd, but you'll just have to figure out for yourself whether or not you're part of that niche.
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A game that desperately tries to be different, but it just ends up making itself frustrating in areas that should be simple.
Awards & Rankings
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13
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9
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#9 Most Discussed Game Boy Advance Game of 2005
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25
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#25 Most Shared Game Boy Advance Game of 2005
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User score distribution:
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Positive: 25 out of 29
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Mixed: 2 out of 29
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Negative: 2 out of 29
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VampiricSJul 18, 2005
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May 23, 2023
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NMFeb 16, 2007Just an absolute awesome game, the best rpg game I think there is on GBA and possibly PSP in future.