Rayman: Hoodlum's Revenge
Game Boy Advance- Publisher: Ubisoft
- Release Date: Mar 15, 2005
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Certainly, the lack of interactive environmental features combined with the expansiveness of the game's levels could lead to burnout after a while.
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Cheat Code CentralTakes the series in a new direction and while it's not exactly perfect steps have been taken to compensate for some of its shortcomings. Props to Ubisoft for taking a chance.
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It'll probably get a bit boring after a few levels, but as far as a game to pop in and play to pass the time goes... well, it works.
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It's a significant step backwards not only from the outstanding "Rayman 3" on the system, but also the development studio's rather impressive conversion of the original side-scrolling platformer back in 2001.
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Nintendo PowerPacing and unlockables are top-notch. [May 2005, p.92]
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While replaying completed levels to raise scores and collect more lums will unlock secret areas, the core simplicity of the gameplay may not tempt many players to romp again where they have romped before.
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Play MagazineA competent game, but it's also thoroughly forgettable. [May 2005, p.73]
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A game that could have been great. But due to the glaring control issues and lack of player rewards, it becomes a chore rather than a game, and most players will probably be bored or frustrated if they bother to play it.
Awards & Rankings
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33
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31
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#31 Most Discussed Game Boy Advance Game of 2005
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User score distribution:
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Positive: 2 out of 12
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Mixed: 7 out of 12
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Negative: 3 out of 12
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Aug 29, 2018Just A Fun Little GBA Game
It's Nothing Special, But If Your'e Bored, This Is A Good Little Fun Time Waster. -
Feb 4, 2023
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Jul 6, 2019