Ninja Five-O
Game Boy Advance- Publisher: Konami
- Release Date: Apr 22, 2003
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Once the game has been completed, more Ninja Five-O fun can be had with an unlockable difficulty setting (making the game more tough to complete) and an optional Time Trial model.
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An insanely hard game. Beating the game will require intimate knowledge of the levels and a mastery of the controls. The title is a breath of fresh air in today's environment of games that can be easily polished off.
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An exciting, fun and challenging action game that shouldn't be missed.
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A surprisingly excellent GBA game with plenty of lengthy levels and ninja action that will bring to mind those great classic platform games of the old days.
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There's only a few things that keep Ninja Five-O from being a perfect game: one save file, tiny graphics, and most importantly, the lack of a connection to "Hawaii Five-O."
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Game InformerAccurate control and savvy level design. [July 2003, p.122]
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While this game not necessarily the most difficult game in the GBA library, it's still packed with solid and challenging gameplay.
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Nintendo PowerThe control is very tight, and the moves are plentiful. [May 2003, p.140]
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Flying around using your grappling hook is dynamite fun, but the actual fighting can be anticlimactic due to the limited number of weapons in your arsenal.
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Pocket GamesSome games stand out from a genre solely because of a single game mechanic, and Ninja Five-O is one of them. [Fall 2003, p.50]
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Though at times it comes across as a goofy amalgamation of NES titles, Ninja Five-O presents a highly playable and entertaining challenge.
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Play MagazineKonami's new original side-scrolling masterpiece. [June 2003, p.58]
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Cheat Code CentralIt's not just rehash, Ninja-Five-O does have some originality even though it borrows heavily from a variety of platformers. But you can't go wrong when you borrow all the best elements of classic games.
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The saying "They don't make 'em like they used to" is totally applicable to video games, and Ninja Five-0 is a great throwback to how they used to make 'em.
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What pleasantly surprised me about Hudson Soft's effort is its sense of difficulty. It doesn't wimp out on making the player work through a stage several times before picking up on the timing of the jumps, what order to kill the enemies and the like.
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netjakThis game managed to hit my nostalgia nerve, especially because I had a quick action itch, and this game was right there to scratch it.
Awards & Rankings
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15
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38
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#38 Most Discussed Game Boy Advance Game of 2003
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35
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#35 Most Shared Game Boy Advance Game of 2003
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User score distribution:
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Positive: 32 out of 37
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Mixed: 4 out of 37
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Negative: 1 out of 37
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Apr 28, 2023
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Sep 23, 2021
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Oct 5, 2014