Metroid: Zero Mission

Game Boy Advance
User Score
9.1

Universal acclaim- based on 440 Ratings

User score distribution:
  1. Negative: 9 out of 440
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  1. Jun 19, 2022
    5
    This can be a cool and very frustrating game. If you don't want to be super frustrated with puzzles don't play this. One time it sent me to a point in a new area, and after unlocking the map for that area I still had no clue how to get there. So, I thought i needed a new item or something and re-explored the whole game for nothing, as you had to find a secret to progress.

    The world
    This can be a cool and very frustrating game. If you don't want to be super frustrated with puzzles don't play this. One time it sent me to a point in a new area, and after unlocking the map for that area I still had no clue how to get there. So, I thought i needed a new item or something and re-explored the whole game for nothing, as you had to find a secret to progress.

    The world has some really cool design and some creative surprises, and is overall well designed and very well paced.

    The final boss is one of the most poorly designed things in a videogame, and they say it is much improved from the original NES version. You are just constantly getting knocked off of 2 small bricks by 4 turrets as you try to fight the boss. It just seems like something someone made to piss a sibling off as much as possible. Skip this game, I am now wary to trust Metroid fans.
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  2. Nov 1, 2017
    5
    Sorry, Zero Sammy, but you'll never compare to your Justin Bailey sister.

    Your hair isn't even neon green for chrissake!

    Oh. And this game features security cameras which can detect the smallest pixel of your toe hanging below a ledge. Yay for realism in a game about destroying space pirates and geega holtz.
  3. BIgGUy
    Mar 19, 2004
    6
    Excellent game. Great graphics, game play and sound, but it took me 5 hours to finish. I like my games a wee bit longer but buy this one anyway. Its pretty cool.
  4. GVB
    Dec 21, 2022
    7
    A great game. It's fun and the sense of progression is very satisfactory. And there are even a touching moment near the end that let you smiling like an idiot.
  5. Jun 20, 2023
    6
    Not bad but not as good as I was expecting.
    Good gameplay & aesthetics. Medium quality music. Poor story. Good amount of gear/improvements.
    After a while the game just feels as a hidden block finder. That you expend more time hitting the walls and floors instead of the enemies is not a good indicator to me. The second half of the game changes completely, from an exploration game to
    Not bad but not as good as I was expecting.
    Good gameplay & aesthetics. Medium quality music. Poor story. Good amount of gear/improvements.

    After a while the game just feels as a hidden block finder. That you expend more time hitting the walls and floors instead of the enemies is not a good indicator to me.

    The second half of the game changes completely, from an exploration game to a rush trying to avoid infinite spawning mobs. The end boss of that zone being the most annoying thing ever seen. Forcing you to stay in a single slot while 5/6 enemies are shooting you and cannot avoid them in any way.
    This sudden change on the gameplay breaks the game coherence.

    The acceleration tricks and jumps are also super annoying and now worth the time you need to dedicate to get a boost item.
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Awards & Rankings

1
2
#2 Most Discussed Game Boy Advance Game of 2004
4
#4 Most Shared Game Boy Advance Game of 2004
Metascore
89

Generally favorable reviews - based on 50 Critic Reviews

Critic score distribution:
  1. Positive: 50 out of 50
  2. Mixed: 0 out of 50
  3. Negative: 0 out of 50
  1. 90
    Not only does it exhibit and exemplify some of the best 2D level design for almost any action adventure game ever seen, but it also offers a wealth of engrossing replayability for those that wish to explore the gloomy depths of the infamous Zebes.
  2. Where Zero Mission really adds to the legend is in the game's challenging surprise ending...this isn't your daddy's Metroid. [Mar 2004, p.92]
  3. Every minute of that five hours was excellent, and Zero Mission takes its place as one of the finest titles in the GBA's already impressive pantheon of platformers. However, we can't help but wish that it had been longer.