Metroid Fusion
Game Boy Advance- Publisher: Nintendo
- Release Date: Nov 17, 2002
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Easily THE Game of 2002 in my book.
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Game InformerFrom beginning to end, Metroid Fusion is everything you could want from a Game Boy Advance game... Truly one of the greats. Long live Samus! [Jan 2003, p.120]
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Nintendo PowerA brilliant return to the classic Metroid style of action gaming. [Dec 2002, p.212]
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But what's most remarkable about the visuals is that no compromises were made. Although everything is big and bright, this hasn't meant the elimination of fine details.
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Beautiful in both looks and sound, Metroid Fusion is simply a pleasure to play.
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Play MagazineTake everything you loved about "Metroid" and "Super Metroid" and imagine them magnified, modified, and improved upon. [Dec 2002, p.92]
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GameNowMore consistently intense than any previous Metroid game. [Jan 2003, p.63]
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The sound is phenomenal.
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The key replay value in this game is getting the 5 different endings via getting more items and beating the game in less time. It is somewhat akin to getting the under 2 hours ending in the original Metroid.
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Every minute of the adventure is packed with excitement and intrigue as you set out to discover exactly who's behind the mysterious 'accident' that destroyed the station and killed everyone aboard.
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netjakOne thing that sets Metroid Fusion apart from its predecessors is a clearly stated and well-developed storyline, including, for the first time, occasional monologues by Samus herself.
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In reality, it will take a good 10 to 12 hours of hard playtime to go from beginning to end of Metroid Fusion, and it's an incredibly satisfying experience all the way through.
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The game told me I finished in around 4 hours, but I played for at least ten. With tons of hidden items, and five different endings, this game is sure to keep you occupied. Metroid Fusion is a must own title.
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Fusion is so good that if it weren't for the small, unlit screen, you wouldn't even be able to tell that it is a "portable" game.
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Probably one of the coolest stories ever to grace a platform/adventure game. And not only that, but the story actually is consistent with the games in the past.
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Easily the best classic 2D Metroid game yet, and even the best game on the handheld to date.
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Pocket GamesThe control is perfect...all games should feel this good. [Spring 2003, p.27]
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A little short but you'll love every minute of it. Deserves a place alongside "Advance Wars" and "Yoshi's Island." [NGC]
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Electronic Gaming MonthlyAs expected, the control is perfect. Samus' myriad movies activate with precision and ease - all games should feel this good. [Jan 2003, p.214]
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A fantastic title. If you can forgive the linearity (after all, this is a GBA shooter/platformer) and the slight blips in difficulty, you'll be in for a real treat. You must own this game, after all, it's not very often Samus makes trips out these days.
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Just too damn short! I logged in roughly six or seven hours and finished the game, though, those six or seven hours were some of the finest gaming hours of my life.
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Perhaps the only niggle that you can level at Metroid Fusion, is that the focus on strong story telling reduces the exploration aspect, an area that the Metroid series is virtually unrivalled in.
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GMR MagazineWhile the gameplay is faster, and more responsive than ever before, MF manages to feel even more claustophobic than in the past. That's a good thing. [Feb 2003, p.75]
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My favourite 2D Metroid yet... [and] the best platform adventure the GBA has.
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Simply the best adventure game currently available on the Gameboy Advance. It's tough, but rewarding, plays extremely well and is not a simple port like so many other of Nintendo's releases before it.
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This is one of those Game Boy Advance titles where the developers are producing with the ethic and quality of a GameCube title. That's a rare feat on this platform.
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What makes MF fun to play is its intelligent design.
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Hardcore Metroid fanatics may be turned off by the way the navigation computer holds your hand through most of the game, but all others will find an expertly crafted adventure title.
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This is the stuff dreams are made of--tight control, classic Metroid gameplay and a few puzzling twists.
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A little too short, but the secrets are bountiful, and the addition of power-ups that potentially fight back is sublimely ingenious.
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The effects used in the game are as good, if not better, than Super Metroid on the SNES. The sound effects are also excellent, boasting superb music and clear voice effects during much of the game, along with the normal bleeps and booms from constant enemy killing.
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The gameplay is, once again, among Nintendo's best of all time. They know how to make the game fun and addictive, and there are very few hiccups that will hurt you.
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Despite my complaints about the sound and music, and my half-hearted desire for a less linear style of play, Metroid Fusion is a great game that should be checked out by anyone who owns a GBA.
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Very little felt new; even the final enemy encounter is heavily inspired by the endgame of "Super Metroid."
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Die hard Metroid fans will find little cause for complaint here, while gamers who are new to Samus' charms will surely be impressed.
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A throwback to "Super Metroid," offering most of that game's best qualities in an all-new adventure. It's disappointing that Fusion ends so soon, since it's such a great game while it lasts.
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For the first time, story is really a driving force. No, it's nothing truly fascinating, but it's less shallow than fans might expect.
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Entertainment WeeklyThis engrossing mission is less a test of hand-eye coordination than it is a mind-bending quest full of challenging labyrinths and exercises in strategy. [24 Jan 2003, p.107]
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With such a loss in the challenge department, Nintendo thought they could make it up by adding enemies who can slice 50 Hit points away in one attack. How did the X learn to boost the potency of such simple attacks? The world may never know.
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The linearity of Metroid Fusion was definitely a disappointment, but not something to write it off... In terms of simple gameplay mechanics, control, boss-battles and overall design effort, it is top notch.
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Atmospheric, challenging and flawless – a recipe for success.
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Roughly a four- to eight-hour journey. MF offers replay value through uncovering all the hidden areas and clearing the game within a time limit, but with such an engaging character and appealing theme, players will need little convincing for a return trip.
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Cheat Code CentralThe most intense few hours of my life... The biggest problems with Metroid is that it's over way too fast.
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It may be nearly devoid of the exploration aspects that older fans appreciate, but it is still a game that all GBA owners can cherish.
Awards & Rankings
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3
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2
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#2 Most Discussed Game Boy Advance Game of 2002
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1
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#1 Most Shared Game Boy Advance Game of 2002
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User score distribution:
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Positive: 392 out of 441
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Mixed: 40 out of 441
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Negative: 9 out of 441
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Nov 4, 2011
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Nov 17, 2012
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May 27, 2013