• Publisher: Capcom
  • Release Date: Mar 3, 2004
User Score
6.4

Mixed or average reviews- based on 24 Ratings

User score distribution:
  1. Positive: 12 out of 24
  2. Negative: 7 out of 24
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  1. Jul 21, 2016
    6
    Lets sing the song people! "Bland, bland, bland, bland, repetitive, repetitive, repetitive, repetitive! This series is getting old while it goes. Chip Challenge is maybe the most blandest.
  2. Jun 1, 2021
    7
    This game is quite different from the rest of the Battle Network series. I had fun with it, but some of the random elements that are out of the players control began to feel very cumbersome. You do not control the character - instead you feed the character of your choice weapons and the battles play out randomly until the end. It's a nice changeup from the established formula but itThis game is quite different from the rest of the Battle Network series. I had fun with it, but some of the random elements that are out of the players control began to feel very cumbersome. You do not control the character - instead you feed the character of your choice weapons and the battles play out randomly until the end. It's a nice changeup from the established formula but it ends up feeling very bare bones and underdeveloped. Playing as other Navis is pretty cool though even if it's not used in the way you would think. Worth a play! Expand

Awards & Rankings

71
39
#39 Most Discussed Game Boy Advance Game of 2004
Metascore
54

Mixed or average reviews - based on 25 Critic Reviews

Critic score distribution:
  1. Positive: 3 out of 25
  2. Negative: 11 out of 25
  1. AceGamez
    70
    The constant optimism of the characters, the bright and breezy sounds and sights and the constant urge to retry a battle over and over with different chips makes it one to come back to many times.
  2. Without doubt the worst Mega Man game ever created. It lacks fun, lacks skill and it lacks substance, and will have you hooked for all of 10 minutes.
  3. GMR Magazine
    20
    An affront to Mega Man fans, card-battle enthusiasts, and gamers everywhere. [June 2004, p.83]