Max Payne
Game Boy Advance- Publisher: Rockstar Games
- Release Date: Dec 16, 2003
- Also On: iPhone/iPad, PC, PlayStation 2, PlayStation 4
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A pure joy to play.
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Everything from the violent visuals, great sound, classic narration, graphics novel presentation, and intense gameplay is back and condensed into one of the best GBA action titles of 2003.
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Both brilliant and amazingly true to the original. Not only does it faithfully capture all the things we loved about the console version of this game, but also it takes advantage of the Game Boy Advances full potential.
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Play MagazineEasily the best isometric shooter available for the system, it's amazing just how much a tiny GBA cartridge can hold. [Feb 2004, p.53]
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Even with the short length and off-screen action issues, Max Payne is a surprisingly awesome conversion that almost came out of nowhere.
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The one weak spot in this otherwise bulletproof masterpiece of a game is the replay value. I got so into the action I was in and out in right around four hours.
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The overall mechanics found within Max Payne are solid as a rock. The control is efficient and tight, the graphics are drop dead gorgeous and the voice acting is totally immersive and wonderful.
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For a port of a PC game, Max Payne on the Game Boy Advance is astonishingly well-done.
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Cheat Code CentralA streamlined, somewhat reworked, version that captures the flavor of the real Max Payne but offers its own unique adventure.
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Although the game is short and there isn't much replay value, I can see myself coming back to this one over and over again because of the addictive gameplay and gritty storyline.
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I was amazed at how faithful a recreation of the original it was.
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Max Payne definitely deserves its M rating. Its story, tone, and language are miles beyond what most folks are used to from a GBA title. Happily, so is the look and sound of the game.
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A damn good shooter. The film noir story is excellent and knows how to poke fun of itself very well. The only real problem is the length. Sadly, the game is quite short, even if it is a roller coaster ride from start to finish.
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Nintendo PowerThe art is detailed and extremely graphic. [Mar 2004, p.120]
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Mobius have done a great job on the control system to ensure its just as fluid as its predecessors, anyone looking for a quick action blast would be well advised to stick this in their GBA.
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An undeniably alluring little isometric shoot-'em-up with some tolerable flaws, and if, like me, you plan to get stuck into the PC sequel in the near future, then it offers a succinct and vital refresher of key plot points.
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Incredibly enough all the graphic novel cutscenes feature full voice-overs of the overwrought dialogue and descriptions. Granted its scratchy, but it still comes through as understandable.
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A GBA game that successfully feels like Payne, even though everyone's tiny and doesn't curse as much.
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It stands head-and-shoulders above the bar that's been set for GBA action games. [Jan 2004, p.160]
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Most of the original game's elements have been realized in a pretty faithful replication.
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Gritty and unforgiving, Max will make your Game Boy bleed fun - if you can stand the pain. [Feb 2004, p.129]
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Technically impressive, but its gameplay flaws really get in the way of the excitement.
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Despite a few niggling problems Max had lost none of his charm and this title comes highly recommended to both Payne and shoot'em up fans a like.
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The GBA needed this game, but it could have used a bit more refinement in control and frame-rate before shipping.
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Youll all be no doubt happy to hear the comic book stylised cut scenes make a triumphant return, again showing that you dont need heavily detailed, highly expensive sequences to keep the story trundling along at a hectic pace.
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AceGamezIt's a fantastic shooter, there's no doubt about it, but for anyone who's sampled both of Max's outings on the home consoles there's little of interest left in this medley of the morose.
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Pocket GamesIt's full of blood and gore, but like most of Rockstar's efforts, this game is very smartly designed. [Spring 2004, p.31]
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Confusing level design, repetitive action, and the vile villain called slowdown eventually start to grate on the nerves. [Apr 2004, p.86]
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An interesting romp and a nice technical achievement; fans of Max Payne or anyone interested would do well to check it out - but should be warned that the game is not the end-all be-all of isometric shooters on the GBA.
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Little variety in the gameplay coupled with a mere four hour timespan would probably make Max Payne a bad idea for a purchase, but if you can find it cheap, it's decent fun.
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Max Payne isn't a bad way to spend a train journey, but those who've already played the original will have little reason to buy the conversion, apart from to smile at how mini-Max so cutely apes his big brother. [Apr 2004, p.110]
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games(TM)For every area in which Max slips up the sheer magnitude of the technical achievement saves the day. Aside from slight grievances with accuracy and unseen foes, this is as faithful a port as you're likely to play on a handheld this year. [Feb 2004, p.108]
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A startlingly good handheld conversion.
Awards & Rankings
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28
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35
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#35 Most Discussed Game Boy Advance Game of 2003
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21
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#21 Most Shared Game Boy Advance Game of 2003
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User score distribution:
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Positive: 20 out of 24
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Mixed: 1 out of 24
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Negative: 3 out of 24
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Nov 8, 2018
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Jul 5, 2012
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JeffS.May 2, 2005This is by far the best gameboy game it deserves a 10.