Justice League: Injustice for All
Game Boy Advance- Publisher: Midway
- Release Date: Nov 17, 2002
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A competent fighter that has potential but just misses the mark.
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It has just the right mix of challenge.
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Though it was short and easy, I did have fun playing it.
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Pocket GamesIf it weren't for several minor problems with the game's mechanics (the collision detection is far from accurate, for one) the game would score a much higher mark. [Spring 2003, p.34]
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The music, graphics, and gameplay are all average, and provide no new or highly-enjoyable experience to the hardcore GBA gamer. However, for diehard fans of Justice League, the game will likely please fans with its decent adaptation of the franchise.
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The levels are generic in design (for the most part), and the backgrounds are uneven (some are nicely detailed while others are repetitive and/or uninspired), but the 3D-modeled characters are pleasing, the fighting action is enjoyable (despite its flaws).
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Nintendo PowerThe heroes are big and bold, with solid control and smooth animation. [Feb 2003, p.158]
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Yet another superhero game for the junk pile, ripe with so many run-of-the-mill bullet-points that even diehard fans will be turned off.
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The potential for some really clever level designs are lost in this sloppy brawler with harsh character controls and collision detection that really needs to be tweaked.
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When you strip away Batman, Superman, and the other Justice League characters, all that remains is a formulaic beat-'em-up with 12 stages and a few tricky jump sequences.
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A very novel concept, but other than its characters, it is average in every way.
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Level design is often irritating as well. Poor graphic design makes it hard to tell where you can step and where you can't, so some jump-heavy areas become frustrating exercises in trial and error.
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Cheat Code CentralThe gameplay mechanics hinder what could have been a decent action game. Instead it's just an average fighting and platform game.
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Game InformerThe tedious challenges and lack of vision in the overall design prevent it from being anything more than a waste of time and effort for you, and the development team responsible for this superhero-sized fiasco. [Feb 2003, p.110]
Awards & Rankings
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89
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68
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#68 Most Discussed Game Boy Advance Game of 2002
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User score distribution:
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Positive: 0 out of 1
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Mixed: 0 out of 1
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Negative: 1 out of 1
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Oct 21, 2021