Fire Emblem
Game Boy Advance- Publisher: Nintendo
- Release Date: Nov 3, 2003
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Although the automatic save system makes it a great handheld title, it's perhaps even better suited to relaxing marathon sessions on your couch. Fire Emblem is well-crafted, and unless you have an aversion to turn-based strategy, it's highly recommend.
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It is a game with flaws but it is an infinitely better game that "FFTA" is and yet still miles away from achieving the perfection that is "Advance Wars 2." That being said, I love this game, and I honestly cannot wait to see further installments.
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The single player quest is incredibly challenging and fulfilling, but the decent multiplayer mode doesn't quite reach what the team did for the "Advance Wars" series. A small gripe for an otherwise outstanding, satisfying Game Boy Advance design.
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Pocket GamesOne of the most well-crafted RPGs we've seen. If you are into RPGs at all, run out and pick Fire Emblem up right now! [Spring 2004, p.28]
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Featuring a beautiful storyline with many personable characters, a well written musical score and an incredible amount of exciting and variable gameplay, Fire Emblem is one of those few games that you must own.
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It came with the polish of "Advance Wars" and brought a tighter battle system, fresher presentation, and new epic feeling to the table.
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The graphics in those cut scenes are better than what we had really seen in a tactical RPG up to that point.
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Nintendo PowerI love how everything in this game is incorporated into the battle, including speaking withi NPC's and buying and equipping items. [Dec 2003, p.142]
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Simply put, Advance Wars + Golden Sun + anabolic steroids = Fire Emblem.
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GameNowThe game continues to surprise you by tossing curveballs like siege weapons, random weather effects, and time-sensitive goals into the mix. [Dec 2003, p.75]
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It's a game with real heart that fans of Japanese RPGs can't fail to fall in love with. It's also the best turn-based title on the Game Boy Advance since the original "Advance Wars."
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AceGamezProvides an excellent story-driven, but more linear, alternative to the likes of "Advance Wars," for the budding portable strategist.
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Here's to Nintendo for finally removing its blinders and giving us the chance to make our own decisions.
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Fans of Strategy/RPG titles will love every second of Fire Emblem. From the involving story and deep characters, to the intense battles and thrill of victory.
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If you're looking for a game with a great story, flawless gameplay, great music, and one that you want to be playing for hours upon end, then Fire Emblem is without a shadow of a doubt the game for you.
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The generic blend of fantasy elements doesn't detract from the fact that this is a fast-paced, compelling, excellently designed strategy game. Try it if you found "Advance Wars" too simple and "Final Fantasy Tactics" too complex.
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Cheat Code CentralAlthough compared to Advance Wars, Fire Emblem has its own personality that is worth making friends with - just don't loose any.
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Anybody who enjoys turn-based tactical combat games will thoroughly enjoy this, and with its learning curve, anybody who was curious about playing this style of game will not be let down either.
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Couples a compelling, character-driven epic tale with strategic gameplay that is accessible and still manages to be challenging and satisfying.
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Fire emblem is good, but be prepared to sit through some boring tutorials, restart often, and cry like a little girl when you lose a key member of your party. [Dec 2003, p.184]
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With a noble history on the Famicom, Super Famicom, and now the GBA, Fire Emblem holds up the tradition of excellent gameplay, interesting scenarios, and an engaging storyline. The only real complaint I have as a Fire Emblem fan is that the game is very easy.
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One that every strategy game fan will love.
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Play MagazineThough a few facets of Fire Emblem did get on my nerves - permanently losing characters that fall in battle, for example - they didn't detract from the experience so much that I ever wanted to stop. [Dec 2003, p.95]
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GMR MagazineOffers up some solid gameplay, sharp visuals, likable character designs, and a fairly compelling (if somewhat typical) story. Fans of "Advance Wars" will particularly enjoy it. [Dec 2003, p.102]
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games(TM)For its few flaws, Fire Emblem rivals the "Advance Wars" duo in terms of addictiveness and style, only really falling short due to its straightforward approach and character mortality that will frustrate those used to more forgiving titles. [Feb 2004, p.102]
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Electronic Gaming MonthlyEmblem has some issues, like repetitive visuals and weirdly balanced narrative (you'll spend the first few hours on a massive tutorial), but it's still a must-play for fans of tactical RPGs. [Dec 2003, p.236]
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The quest itself is one of the longest found on the GBA to date. Gamers will be keeping this cart in their GBAs for a long, long time.
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Fires on all cylinders until the end, but doesn't really put itself above superior competition.
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Playing this game requires a fair amount of patience, because the hasty gamer will only wind up losing members, and even the best tactician will have to play certain levels more than once.
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Only the forced structure of progression and often frustrating punishments give rise to concern in an otherwise excellent game.
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netjakNothing more than a fair game. It's not quite as innovative as Advance Wars, but it still manages to offer a fun, nice-looking strategy gaming experience despite the frustration factor.
Awards & Rankings
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6
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7
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#7 Most Discussed Game Boy Advance Game of 2003
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1
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#1 Most Shared Game Boy Advance Game of 2003
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User score distribution:
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Positive: 258 out of 282
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Mixed: 16 out of 282
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Negative: 8 out of 282
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GregSDec 7, 2009
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OmanLMar 22, 2009
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Jun 4, 2020