Final Fantasy Tactics Advance
Game Boy Advance- Publisher: Nintendo
- Release Date: Sep 8, 2003
User Score
Universal acclaim- based on 378 Ratings
User score distribution:
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Positive: 329 out of 378
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Mixed: 33 out of 378
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Negative: 16 out of 378
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DennisJ.Dec 17, 2003I was really disappointed by this game., cause I'm a ff fan by heart. But this is just tactics ogre with a final fantasy skin. The battles are way too long and get repeditive after a while. also I think the story is not very good, it's just not like square to make up some simple story like this. sorry people I just had to say this and I hope ff crystal chronicles for NGC will be better.
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GriffinS.Mar 31, 2007
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BobS.May 29, 2007This game, though enjoyable, leaves a lot to be desired. It is extremely easy, even with the annoyance of the law system. What's more, the link capabilities are horrible, who wants to team up WITH (instead of against) their friends? Overall, it is certainly for a younger audience - it shows in the difficulty and plot.
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DerrickM.Jun 16, 2005
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Jan 26, 2011
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TonyG.Jul 6, 2004
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SeanM.Dec 26, 2003This a good game don't get me wrong, but it's just not good 'ol final fantasy. It needs more plot and story line. I love the battle format and it will never get old but squaresoft disappointed me with the story involvement and subplot.
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Nov 30, 2022Todo iba bien hasta que me dí cuenta que la historia es testimonial y de que las normas de los jueces son un gran inconveniente para el progreso satisfactorio del jugador. Me dió tanta pereza que lo dejé a la mitad.
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Jun 10, 2023A very pretty turn-based strategy game set within the world of the early Final Fantasy series. Basically it's an RPG that concentrates on combat rather than storytelling and exploration which makes it a little lacking in depth, but it's a nicely chilled out bit of adventuring that's probably not for RPG purists.
Awards & Rankings
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7
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1
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#1 Most Discussed Game Boy Advance Game of 2003
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6
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#6 Most Shared Game Boy Advance Game of 2003
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Simply the best the GBA has offered so far. With an engaging plot, a deep gameplay system that allows for as much customisation as any handheld RPG, and a length that is ridiculously good value, there really is no excuse not to own this game.
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GMR MagazineA great RPG strong on replay value (the item trading and link-up systems are particularly handy) with great visuals and art style to match (Akihiko Yoshida's character designs have never been better). [Oct 2003, p.79]
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If a dictionary definition of "just-another-go" gameplay is ever to be written, this game will have to be featured as an example; and if a list of the best handheld games ever made is written, we'd expect to see this very near the top.