Dr. Mario / Puzzle League
Game Boy Advance- Publisher: Nintendo
- Release Date: Nov 28, 2005
Summary:
Dr. Mario requires equal parts strategy and speed to achieve victory. Delete viruses by throwing vitamin capsules into a bottle. Since many viruses are trapped at the bottom of the bottle, you must plan ahead in order to eliminate them.In Puzzle League, you'll form a chain of three or more same-colored blocks. When you match up shapes, the blocks on top will fall onto other matching blocks, but if you can't make a match, the blocks rise to the top of the screen. This game also has unusual depth in terms of options and settings which lets players create a custom game experience.
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| Rating: | E |
|---|---|
| Developer: | Intelligent Systems |
| Genre(s): | Miscellaneous, Puzzle, Matching |
| Number of Players: | 1-2 Players |
| Offline Modes: | Competitive |
| Connectivity: | System Link |
| Cast | Credit |
|---|---|
| Takashi Ito | Artwork (Both Games) |
| Morihiro Iwamoto | Music (Dr Mario) |
| Yasuhiro Minamimoto | Producer (Dr Mario) |
| Ryoichi Kitanishi | Producer (Puzzle League) |
| Naotaka Noda | Programming (Dr Mario) |
| Mika Nishitsuji | Design (Dr Mario) |
| Ryosuke Kusada | Design (Dr Mario) |
| Azusa Tajima | Director (Dr Mario) |
| Toshihiro Nishii | Programming (Puzzle League) |
| Hitoshi Yamagami | Producer (Dr Mario) |
| Hitoshi Yamagami | Producer (Dr Mario) |
| Masaki Tawara | Director (Puzzle League) |
| Kazuya Yoshioka | Artwork (Both Games) |
| Toshitaka Muramatsu | Conception (Puzzle League) |
| Motomu Chikaraishi | Programming (Puzzle League) |
| Koichi Kitano | Programming (Dr Mario) |
| Chikako Morita | Design (Dr Mario) |
| Makoto Uemura | Director (Dr Mario) |
| Eiko Hirao | Design (Puzzle League) |
| Michiko Yoshida | Sound (Puzzle League) |
Designer/Producer/Programmer credits provided by GameFAQs.
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Awards & Rankings
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16
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34
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#34 Most Discussed Game Boy Advance Game of 2005
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21
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#21 Most Shared Game Boy Advance Game of 2005
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