Donkey Kong Country 3

Game Boy Advance
User Score
8.2

Generally favorable reviews- based on 36 Ratings

User score distribution:
  1. Positive: 28 out of 36
  2. Negative: 3 out of 36
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  1. RyanB.
    Nov 6, 2005
    7
    I've never been a fan of the DKC ports for the Gameboy Advance because they always seem to emphasize the shortcomings of the GBA hardware. RARE tries harder to mask these problems in DKC3, but they are still evident: Certain levels are disgustingly washed out, sound effects are often changed for the worst, sprites and levels are resized, throw-away dialog was shoehorned in... but one I've never been a fan of the DKC ports for the Gameboy Advance because they always seem to emphasize the shortcomings of the GBA hardware. RARE tries harder to mask these problems in DKC3, but they are still evident: Certain levels are disgustingly washed out, sound effects are often changed for the worst, sprites and levels are resized, throw-away dialog was shoehorned in... but one benefit of all this, is rather than try to re-create the original SNES soundtrack using the lesser GBA hardware (resulting in a grainy transition), DKC3 for the GBA gets a brand new techno-esque soundtrack that sounds better than if they had tried to port over the music note-for-note. One of the more faithful Donkey Kong Country GBA ports, but it still manages to get too much wrong; there are options to adjust the volume of the music and the sound effects - but nothing to manually change the game's contrast? Shame on you, Rare. Expand
  2. Jul 14, 2023
    7
    Ensayo y error, y con solo un punto de guardado en medio del nivel, a veces no es ni divertido.

Awards & Rankings

12
14
#14 Most Discussed Game Boy Advance Game of 2005
Metascore
77

Generally favorable reviews - based on 16 Critic Reviews

Critic score distribution:
  1. Positive: 12 out of 16
  2. Negative: 0 out of 16
  1. The stylised visuals looks great after all these years (and better than most things on GBA, it has to be said), and the exacting, refined gameplay formula still had us as hooked now as it did back then.
  2. Play Magazine
    90
    Since 2D never really evolved far beyond this point, the game of course not only holds up but is a true blessing as it looks absolutely magnificent on the Micro screen. [Nov p.96]
  3. Diligent players should be able to blast through the entire game in around five hours, but there are plenty of secrets to watch out for.