DemiKids: Light Version
Game Boy Advance- Publisher: Atlus Co.
- Release Date: Oct 6, 2003
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The games storyline and Demon collecting aspect more than make up for these SNES shortcomings, providing gamers with an entertaining, albeit dark RPG.
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DemiKids doesn't stack up all that well against Nintendo's "Pokémon" games in terms of variety, fun, or overall cohesiveness, but it is decent enough to provide most players with a healthy 10 to 20 hours of play time.
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Nintendo PowerIt's not Pokemon, but it covers similar territory. [Nov 2003, p.152]
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GMR MagazineDemiKids has a finer pedigree than most, but the rest of us are still waiting for these things to grow a spine. A curiosity at best. [Nov 2003, p.91]
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This is a hard game. Despite the intended juvenile audience, keeping your demons alive through even a single battle can sometimes be a real struggle.
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Because the quest is extensive with plenty of levelling up opportunities, folks who really dig the wander-around-until-a-random-battle-occurs Japanese RPG gameplay will probably be able to swallow the game design of DemiKids.
Awards & Rankings
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78
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34
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#34 Most Discussed Game Boy Advance Game of 2003
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User score distribution:
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Positive: 14 out of 17
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Mixed: 2 out of 17
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Negative: 1 out of 17
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KyleK.Oct 10, 2004
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AshleyB.Dec 29, 2003
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KaLokC.Nov 5, 2003I love this game but... Is there anyone get the answer of "Magic Word" in the game?