Crash Bandicoot Purple: Ripto's Rampage
Game Boy Advance- Publisher: VU Games
- Release Date: Jun 3, 2004
User Score
Mixed or average reviews- based on 35 Ratings
User score distribution:
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Positive: 11 out of 35
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Mixed: 15 out of 35
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Negative: 9 out of 35
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May 8, 2016With Crash Bandicoot Purple being focused on minigames, but also involving much platforming, neither aspect of the gameplay goes beyond mediocre level. Also there's the fact that it is unacceptably short. Its a shame that such a great idea for a crossover ended up being so... just okay. (The graphics are good for GBA though)
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Jul 8, 2017This game gets a lot of hate but I am mixed with Ripto's Rampage. The minigames are mostly a hit or miss and the story is just plain stupid. But, I still had fun unlike....Mind over Mutants.
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Dec 19, 2018While the visuals, gameplay, and presentation are all great for a GBA game, it's hard to ignore the repetitive mini games, short length, and subpar boss battles. At least this game still kind of feels like the actual great Crash GBA games, which is much more than what I could say for Spyro Orange, as that game literally has nothing for Spyro fans other than the Sprite model and that's it.
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ChristianC.Jun 16, 2005Fun for the time that it lasts, after that, it is not much fun.
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Apr 30, 2011A mildly diverting party game/platformer that kiddies of all ages will enjoy. Pros: Great graphics for the GBA; variety of mini-games; the platforming "hubworld" has a lot to collect; it's a tad bit better than Spyro Orange. Cons: Too short, too easy; some of the mini-games get repetitious.
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Oct 1, 2020
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Jan 14, 2019
Awards & Rankings
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#18 Most Discussed Game Boy Advance Game of 2004
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The gripes are really mainly relating to the individual games, which for anyone remotely experienced will quickly become far too familiar and untaxing to warrant extended interest.
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As long as you arent expecting another great platformer, Crash Purple works.
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It's fun to play, with just-cute-enough graphics and sound, it manages to be full of platforming charm and humour without ever overdoing it the way so many western platformers do, and some of the mini-games could sell by themselves.