Crash Bandicoot 2: N-Tranced
Game Boy Advance- Publisher: Universal Interactive
- Release Date: Jan 7, 2003
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Entertainment WeeklyWith its simple plot (crashing crates and colleccting food and gems while fighting), kooky characters, and cool moves, N-Tranced is hours of frustrating fun. [28 Feb 2003, p.87]
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Simply put, great graphics, sounds, control, gameplay, and variety in levels all make for a great game playing experience.
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Blows any other recent incarnation out of the water.
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The sequel's biggest unique element is its pretty darn fun Atlasphere challenges, inspired by the PS2/GameCube/Xbox "Wrath of Cortex" levels and powered by Vicarious Visions' "Tony Hawk" GBA engine.
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The game's only problem is that the game can be a bit too easy at times.
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Nintendo PowerThe single-player game covers more than 30 levels with new nonlinear level progression. [Feb 2003, p.159]
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Where the game sells the most are the mini-games like chase and atlasphere – they are really unique and exciting to play.
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Pocket GamesOffers some solid platforming excitement, but there are better games on the shelf. [Spring 2003, p.30]
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The mini-game stages can be disappointing (the hamster-ball sections have completely unrealistic physics), but overall Crash is not a bad little platformer at all. Unoriginal but not bad.
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Play MagazineThis Bandicoot's got plenty of gas left in his belly. Sometimes it smells, other times, it's fresh as a daisy. [Jan 2003, p.87]
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An amusing romp through the bizarre Crash Bandicoot universe. It's not the best game of its kind, but it's certainly worth a visit.
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Game InformerCrash's latest romp is fun, but does not reinvent the wheel. [Jan 2003, p.121]
Awards & Rankings
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42
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25
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#25 Most Discussed Game Boy Advance Game of 2003
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14
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#14 Most Shared Game Boy Advance Game of 2003
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User score distribution:
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Positive: 66 out of 92
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Mixed: 19 out of 92
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Negative: 7 out of 92
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Jul 7, 2017
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Jan 19, 2011
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Jan 18, 2011