Columns Crown
Game Boy Advance- Publisher: THQ
- Release Date: Feb 4, 2002
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From its simple gameplay, addictive replay structure and bright graphics right down to its choice of male or female characters, Columns Crown is a superb puzzle package that just about everyone can fall in love with.
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The addition of an extended two-player mode and a vast assortment of collectible enemy-trouncing Power Jewels give it a big bonus edge.
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Nintendo PowerThe unique presentation is a crowning achievement for puzzle games. [Mar 2002, p.136]
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It's enough to make you want to hold hands and sing Kum Bai Ya -- if you can put down your GBA long enough.
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Columns Crown isn't nearly as addictive or clever as Sega's other puzzle game released for the GBA on the same day, "Puyo Pop."
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The GBAs Achilles heel once again rears its ugly head, unless playing under bright light identifying the colour of the gems is a nightmare, as not only can you not determine the colour but the sprites are too small as well.
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Although it's not as energetic or complex as many modern-day puzzle games, it doesn't really disappoint in any specific area either.
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Game InformerEven with all the new features, it's still the least compelling of the "classic" puzzle games. [Dec 2002, p.118]
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Pocket GamesIt isn't quite as addictive as some of the others. [Spring 2002, p.43]
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Electronic Gaming MonthlyThe Columns formula really isn't that fun. [Mar 2002, p.146]
Awards & Rankings
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60
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87
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#87 Most Discussed Game Boy Advance Game of 2002
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User score distribution:
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Positive: 4 out of 6
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Mixed: 1 out of 6
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Negative: 1 out of 6
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RayM.Feb 24, 2003