• Publisher: Konami
  • Release Date: Sep 16, 2002
User Score
8.4

Generally favorable reviews- based on 114 Ratings

User score distribution:
  1. Positive: 87 out of 114
  2. Negative: 4 out of 114
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  1. Apr 3, 2013
    0
    Very unoriginal, easy and remarkably boring. The worst entry of the GBA era.
    Get Circle of the Moon and Aria of Sorrow instead, they are a lot better than this pile of junk.
  2. Apr 12, 2017
    2
    Después de haber finalizado la castlevania aria of sorrow que intento jugar este juego, Los dolores de cabeza eran constantes, este juego me causaba unas tremendas migrañas,
  3. Oct 26, 2021
    0
    Comparing to any other Castlevania game this one deserves 0/10 for sure. Painful graphics, painful music, painful combat, simply garbage!
  4. Jul 25, 2022
    4
    This game sucks! First of all the dungeon system is complicated. Ridiculous backtracking and boring tedious game. Is endlessly boring. You need a key to unlocked doors. Those keys are in unaccessible places. You need essential upgrade items placed in unaccesible places. To complicate more things, there are two castles and you can get stuck in any of them without a way out if you haven’tThis game sucks! First of all the dungeon system is complicated. Ridiculous backtracking and boring tedious game. Is endlessly boring. You need a key to unlocked doors. Those keys are in unaccessible places. You need essential upgrade items placed in unaccesible places. To complicate more things, there are two castles and you can get stuck in any of them without a way out if you haven’t acquired an specific item. I just got fed up. I forced myself to finish it. Expand

Awards & Rankings

7
7
#7 Most Discussed Game Boy Advance Game of 2002
20
#20 Most Shared Game Boy Advance Game of 2002
Metascore
87

Generally favorable reviews - based on 27 Critic Reviews

Critic score distribution:
  1. Positive: 24 out of 27
  2. Negative: 0 out of 27
  1. Valid proof that "coming up short" can still translate into "a hell of a lot of fun."
  2. 87
    Does a good job of capturing the basic flavor of "SotN's" gameplay. Indeed, almost all of the special moves you can obtain have been lifted directly from Symphony.
  3. Thankfully, the whole thing is also infinitely better-lit than previous outing Circle of the Moon, which means that playing it without industrial-strength lighting overhead is now an option. [NGC]