Advance Guardian Heroes
Game Boy Advance- Publisher: Ubisoft
- Release Date: Sep 14, 2004
Buy Now
- Critic score
- Publication
- By date
-
games(TM)There's an alarming lack of polish, with characters looking more like rough sketches than finalised art and only boasting a few frames of animation. The storyline is also hard to follow thanks to roughshod translation and there are difficulty spikes to test the patience of any gamer.
-
Edge MagazineWhile it doesn't pass as an update or a worthy torch bearer for the hyperactive, all-out action-clash that was the original Guardian Heroes, the resemblance is still there. It's more homage than successor, but it's a decent beat 'em up in its own right. [Dec 2005, p.116]
-
GMR MagazineIts levels come in short, overly difficult bursts that routinely send you hurtling back to the title screen with whatever heath you had when you hit the last checkpoint, be it a full bar or a mere sliver. This basically railroads whatever fun is to be had in the RPG-like character development system. [Nov 2004, p.134]
-
Easy mode is far too easy (granting you unlimited magic power) and Normal mode far too tough. Treasure really ought to have found a happy compromise, which may have added to the title's replay value. [JPN Import]
-
Game InformerI love the constant action and surprisingly deep gameplay that Heroes has to offer. [Dec 2004, p.191]
-
AGH lacks the polish we've come expect from Treasure games. It's a good game and a better brawler, and the unlockable bonuses are excellent. However, all these little factors add up to a feeling of rough incompleteness, as if Treasure was forced to ship it two months before it was ready.
-
Advance Guardian Heroes isn't as satisfying as the sequel to one of the Saturn's greatest games should be, but it is a decent beat-'em-up that should please people who go into it knowing exactly what to expect.
-
Electronic Gaming MonthlyIn typical Treasure fashion, the screen is almost always littered with enemies, and the challenge level is absurdly high for a beat-em-up. [Nov 2004, p.152]
-
With a rough translation alongside a bevy of ridiculous technical problems, it's hard to recommend this game. However, the overall style and multiplayer aspects got the better of me.
-
Its unbelievably irritating technical problems and underwhelming art style doesn't bring back the magic fans might be expecting.
-
Sometimes the trips down memory lane are better off left as memories.
-
A lot of good ideas do not a great game make. It lacks that "spark" that makes some games rule, and others fade into obvlivion.
-
The slow down problem, the wonky character models, and horrible text, and the double tapped "A" jump button feature need a complete reworking.
-
Bizarre, frustrating, and overly difficult. Everything you look for in a game, right?
-
This game sucks, but it sucks like being addicted to heroin sucks. Once you take that first hit you can't help but want another. So try to stay away from it, because otherwise you'll end up having to explain those Ashlee Simpson CDs.
-
Cheat Code CentralOn the one hand it's great to revisit this classic game in it's new form while on the other, the hamfisted translation pushes the game into high camp territory which got on my nerves.
-
Pelaaja (Finland)Despite its crap visuals and many flaws, Treasure has managed to create a game, which rewards players for their strategic thinking, sharp timing and developing their characters. [May 2005, p 89]
Awards & Rankings
|
54
|
|
|
72
|
#72 Most Discussed Game Boy Advance Game of 2004
|
|
33
|
#33 Most Shared Game Boy Advance Game of 2004
|
User score distribution:
-
Positive: 2 out of 2
-
Mixed: 0 out of 2
-
Negative: 0 out of 2
-
NiGHTSSep 16, 2004