- Publisher: Activision
- Release Date: May 16, 2006
- Also On: PC, Xbox 360
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Nintendo PowerMagneto fans will be attracted to the DS version of Activision's "back-story" game that leads into the new X-Men movie, since the Master of Magnetism is a playable character only on the DS. [July 2006, p.95]
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While the use of the control scheme is innovative, X-Men: The Official Game is a pretty uninteresting experience.
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X-Men fans would do better to stick with the "Legends" games. If you absolutely need some mutants on the go, however, you could certainly do worse.
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Nintendo GamerFairly unexceptional. [Aug 2006, p.67]
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Unfortunately the gameplay is linear, repetitive, and boring after the first two or three levels. The chugging graphics engine is also in need of a major overhaul before we see another DS game try to use it. Play if you must, but real console-owning X-Men fans would be better off with any other version than this.
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The game starts out impressive in the sense that it strays from trying to simply be a basic action game for DS gamers, but it just gets far too repetitive and disjointed way early in the level structure.
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Unfortunately the end result becomes way too dull long before it should and it results in a game that really could have used a few more months on the design floor.
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But it's all so damn repetitive, you'll be too bored to see this through.
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X-Men attempts to bring something new to the table with an interesting control scheme, but doesn't follow through with any sort of unique gameplay.
Awards & Rankings
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81
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82
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#82 Most Discussed DS Game of 2006
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User score distribution:
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Positive: 4 out of 6
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Mixed: 1 out of 6
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Negative: 1 out of 6
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sullyMay 25, 2006