- Publisher: Nintendo
- Release Date: Jan 23, 2006
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- Critic score
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- By date
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Electronic Gaming MonthlyWhen the most exciting thing you can buy (aside from slicker clubs) is a new pair of slacks, you know you're playing no-frills golf. [Mar 2006, p.112]
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Game InformerNumerous (but lackluster) courses and a local wireless multiplayer option give the game some legs, but there's not much beyond the enjoyable swing mechanic that really impresses. [Feb 2006, p.111]
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Perhaps True Swing's biggest problem, however, is its complete and utter lack of personality.
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The top screen is completely cosmetic and, in actuality, you'll more than likely have your eyes trained on the bottom screen the majority of the time.
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It may not be the flashiest or most technically astute, but it's entertaining, well-suited for portable gaming -- something the competition still hasn't been able to figure out.
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An element that remains inconsistent is the computer-controlled AI which can fluctuate between incompetent to god-life over the course of a single round.
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This arcade-style golf title gets the gameplay down to a 'tee', but lacks the much-needed colorful characters and online play, which would have made it a must-buy DS title.
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More like a tech demo of how the touch screen could be used to play golf, rather than a completely fleshed out experience in its own right.
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True Swing Golf DS has a great control scheme... and nothing else to recommend it.
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Despite its innovative touch screen swing concept, True Swing Golf simply doesn’t deliver. There isn’t enough customization, gameplay variety, or fun to be found.
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It’s hard to recommend True Swing except to the hardest of hardcore golf fans that simply must own every variation of the game possible, or to players very new to the realm of digital golf that likely won’t be put off by either its lack of standard features or it’s painfully easy shot execution.
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Even if the touch-screen controls hadn't stripped away much of the subtlety of the sport, True Swing Golf would still be a lean and flavorless game of golf.
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It's a about as monotonous as watching actual golf on TV.
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The inaccuracy of the swing and shot placement turns into a severe handicap for the game. True Swing Golf is passively entertaining, but won't suck anyone in as quickly or for as long as "Hot Shots" is able to.
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At first it seems too easy to post sub-par scores, but once the more difficult courses are unlocked - along with stiffer winds, constantly undulating topography and tight fairways - the game is a more satisfying and enjoyable challenge.
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You can hack your way through nine holes in one bus ride, thanks to fast animations. And, let's face it, if you're a big-time golfer there are not many DS options. Just don't expect much strategy or finesse or beauty.
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True Swing Golf's attempt to revolutionize video golf swings and misses thanks to its oversimplified control, marginal delivery and uninspired play modes, so we recommend saving your cash for a cleaner, harder course.
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Even if I did whiff a time or two while familiarizing myself with the stylus, overall I found this game much easier than true golfing. It wasn't long before I was firing pars and birdies with relative ease.
Awards & Rankings
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44
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50
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#50 Most Discussed DS Game of 2006
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59
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#59 Most Shared DS Game of 2006
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User score distribution:
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Positive: 9 out of 11
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Mixed: 0 out of 11
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Negative: 2 out of 11
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NathanielG.Jul 5, 2007Hands down the best golf game on the DS!
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RobP.Jun 25, 2006
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PortableF.Apr 4, 2006