- Publisher: Ubisoft
- Release Date: Jun 28, 2005
- Also On: 3DS, PC, PlayStation 3, Xbox 360
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Play MagazineAlthough buoyed by a nice touch-screen look system and a fine series of multiplayer options, the reality is that this theory rests on ground most shaky. [Aug 2005, p.56]
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The game is virtually unplayable using any of the vision modes and without them you are doomed to play the game in total darkness or not at all.
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The console versions of the Splinter Cell series are virtually perfect. It's really hard to accept anything less regardless of what system it's on.
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Unfortunately the addition of the excellent multiplayer modes and the surprisingly well executed DS conversion aren't enough to make it a must-buy. [NGC Pocket]
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Unfortunately, all of these [features] are dragged down by a poor frame rate and cumbersome controls. The scope of this game is certainly impressive. It's just not much fun to play.
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I honestly see no real reason to buy this game. Unless you only own a GCN and desperately want to play the Spies vs. Mercs minigame, then I would advise you to get the console version.
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There are even certain instances where you can find yourself focusing on your stealth tactics rather than struggling with the interface, and in those instances the game plays out quite well. It's just too bad those are the exception rather than the rule.
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A mediocre experience at best. There's a lengthy single player mode that has a lot to offer, but doesn't do anything particularly well. The controls are tedious and the graphics are slow and blocky.
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Although far from perfect, this is still shaping up to be the best portable version of Splinter Cell to come out to date.
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If you're a die hard Splinter Cell fan, you might learn to live with the shonky control system and poor quality graphics. It's not as if the game is completely unplayable, after all. However, it's not varied or involving enough for our tastes, and the ratio of frustration to enjoyment is far too high.
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This frustration is compounded by the choppy, stuttering frame rate of the 3D visuals, making the already convoluted controls feel twice as sluggish. Even the menu screens seem slow to respond - a sure sign that the DS is being pushed beyond its capabilities.
Awards & Rankings
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55
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21
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#21 Most Discussed DS Game of 2005
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User score distribution:
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Positive: 17 out of 27
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Mixed: 4 out of 27
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Negative: 6 out of 27
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Aug 25, 2017
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BRyanMccannOct 23, 2007
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ChrisO.Jul 12, 2007