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The shortness of the campaign, coupled with the lack of any incentive to replay missions makes it hard to call this game a good value, even with the 20 dollar price tag. Ironically enough, what Time Ace needs more of…is time.
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Time Ace is a good game to play one time for a few minutes at a friend's house; it's a horrible game to spend your money on.
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As distressing as it might be to spend $20 on two whole hours of gameplay, this utterly bland warfare still grows old well before the limp finale. Time Ace might not be broken or particularly painful, but it certainly isn't time well spent.
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Nintendo GamerInstantly forgettable. [Sept 2007, p.66]
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For the hardcore action fans that really need a fix, I suppose Time Ace might be worth a look. There are multiple difficulty levels, plenty of planes and power-ups to collect, and multiplayer battles for you and all your friends who also bought a copy of the game. But really, your money is probably better spent on a game that’s at least trying to be fun.
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Electronic Gaming MonthlyPlease, someone invent a real time machine so I can zip back to early April and warn myself not to play this dog-tired-dogfighting-through-the-decades air-combat crapshoot. [June 2007, p.93]
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Chief among Time Ace's tripping points: an autoengaging autopilot with a knack for tossing you into buildings if you wander too far from the preset flight path. Add spotty hit detection into the mix, and you end up dying more from crashing into obstacles than from taking enemy fire.