- Publisher: Sega
- Release Date: Feb 13, 2006
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In taking the inventive foundation left from Feel the Magic and building on it with more modes and mini-games, The Rub Rabbits is by far a much better all-around game even though the core content may not seem as overwhelmingly unique as it once did roughly a year and a half ago.
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The music here and the design all are distinctly Japanese, with crazy refrains like "Rub it!" being shouted all the time. Don't ask me to explain. Just pick up and enjoy.
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It’s silly, strange and possibly psychotic, but it’s our silly, strange and possibly psychotic. You’ll criticise it, maybe even question its validity as a complete game, but you damned well won’t put it down before you’ve finished it. It’s marvellous.
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Game InformerThe unintentionally dirty translation mistakes are largely gone, the hero is pretty savvy, and the story almost kind of makes sense. [Apr 2006, p.134]
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So while the first game was a fun mindless DS launch title the sequel turns out to be more of the same with a bit more polish. This is the type of game where if you love it you love it and if you hate it you hate it. [JPN Import]
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In an incredibly cool turn of events, you'll also be flipping your DS upside-down and side-ways, as some of the mini-games flip the top and bottom screens around in some innovative ways.
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Overall The Rub Rabbits is a very nice diversion well suited to a handheld. Just don’t let the young ones play it, otherwise they may truly believe babies come out of cakes.
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Even though The Rub Rabbits is leaps and bounds over its predecessor, and weaves a unique tale with amazing style and grace...playing the game will give any Feel the Magic vet a fit of deja vu.
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The Feel the Magic series needs to be a little less shallow before I’ll consider a third date, but I wouldn’t turn it down completely.
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Everything that "Feel the Magic XY/XX" meant to be, and ultimately its lengthier game progression, and meatier options list makes it a better game.
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It's just as delightfully weird and soothing as it's ever been, and the numerous options will keep you hammering away on your virtual heart throughout the night. Dig right in and rub those rabbits!
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netjakIt’s fun and all, but you really feel like there’s not much use to picking up this one if you already own Feel The Magic.
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Nintendo PowerAppealing on many levels, and its most shocking moments are sure to raise a few eyebrows. [Mar 2006, p.87]
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This game is nothing but fun, with a dash of frustration and an immersion in the pop culture of another country.
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It should be no surprise that "Feel the Magic: XX/YY"'s sequel, The Rub Rabbits (a.k.a. Where Do Babies Come From? in Japan) lives up to its predecessor in every way shape and form, and even manages to surpass it in most aspects. [JPN Import]
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The impact of the visual style, which was so unique almost a year ago, has in no way diminished, making it just as engaging and as much of a treat to behold as the first.
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Some people just won’t get it, but everyone else who plays it will fall completely in love with the concept, the control system and the entire look of the package.
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Pacing in Rub is a bit off. Level five is sometimes harder than level seven for example.
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Whether you sit down for three minutes or three hours, there is little to dislike here. Just be careful when playing -- it's quite easy to get a bit carried away with the stylus. It any game is going to test the durability of your DS's touch screen, this is it.
Awards & Rankings
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62
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#62 Most Discussed DS Game of 2006
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User score distribution:
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Positive: 5 out of 7
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Mixed: 1 out of 7
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Negative: 1 out of 7
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MariBritoSep 29, 2009
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J.L.ToledoJul 21, 2006
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SarahT.Mar 7, 2006