- Publisher: Sega
- Release Date: Feb 21, 2006
User Score
Generally favorable reviews- based on 21 Ratings
User score distribution:
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Positive: 15 out of 21
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Mixed: 4 out of 21
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Negative: 2 out of 21
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- Most helpful
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Sep 16, 2017Touch and Roll is a good idea on paper but the execution is decent. It's addicting and does keep the series fresh but constantly using the stylus can be the pain and can be a hassle.
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Jul 27, 2016This game has a good idea and it uses it correctly. The game is flawed so the good idea wasn't used 100% correctly but this game is still decent enough.
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TweenCoureFeb 14, 2008
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CazC.Jun 22, 2007This cute and crazy game is addictive and fun for all ages. The only problem with it is that there are not enough levels to satisfy your addiction with the game once you start. The mini games are great to play with friends and the credits will never be boring again, but you'll have to buy it to find out why!
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LindseyB.Jan 15, 2007This is the best game fior anyone young or old boy or girl it is so asddictive you wont stop playing you will just keep saying one more try. Although the controlls or farily difficult it just makes the game more difficult until you really learn to know it. With the new 50 levels and the previous 50 this game is a must have for ds players!
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KattySep 4, 2006Super Monkey Ball is a very good game that takes time and skill to master. It is extremly addictive and the link games (which are also the mini games) are really fun! I reccommened this game to anyone who has alot of sparew time on their hands!
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JoeyApr 28, 2006You want to hate it. You want to put it down and give up as it's pretty hard and frustrating. But you cant! SERIOUSLY addictive but not in a bad way. You've got to be pretty patient with the main game but the party games aren't so hard. Though the game is kind of difficult it's still a decent game.
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Awards & Rankings
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54
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38
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#38 Most Discussed DS Game of 2006
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41
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#41 Most Shared DS Game of 2006
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Getting monkey into position, and camera into position behind him, in time to make your desperate dash for a whirling mechanism has everything to do with the old-school frustrations of instant-death gaming and nothing to do with the effortless application of skill that the first game delivered so appealingly. [Feb 2006, p.91]
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But what you really get is an all-encompassing Monkey Ball experience that rivals what is offered on consoles. Though a few modes are missing, a few more have been added to supplement them. [JPN Import]
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Nintendo PowerRather than shoehorn the current Monkey Ball experience onto the DS, it would have been nice if the developers had tried to reinvent it in a way that truly took advantage of the handheld's capabilities. [Mar 2006, p.88]