- Publisher: Atlus
- Release Date: May 19, 2009
Buy Now
- Critic score
- Publication
- By date
-
All in all, Steal Princess is a game the likes of which I haven't seen for years, and it manages to feel fresh and familiar at the same time.
-
A great challenge, so long as you don’t mind some headaches.
-
Official Nintendo Magazine UKThis could be one of those slow-burning games you come back to in between more involving titles. [June 2009, p.81]
-
Sure, the levels may be insanely hard and somewhat repetitive, but it seems there’s always something bringing you back to the world of Steal Princess. The level editor is also a great reason to return to this game.
-
Steal Princess is the type of Nintendo DS game that could have really been amazing but, thanks to a number of annoying issues, it begins to wear out its welcome a bit too soon. Still, a handful of fun levels and a great level editor are enough to make this a game you should not dismiss.
-
I feel like many of the Atlus faithful will be disappointed that this is the ultimate product they waited through so many delays to finally have the chance to play.
-
Nintendo GamerThe map-making function is a stroke of genius, but this curious title is neither big nor clever enough to steal our heart. [July 2009, p.75]
-
GameProSteal Princess is a game that has decent, challenging puzzles, but may leave you falling flat into a bottomless pit as a 3D platformer. [Apr 2009, p.80]
-
Nintendo PowerA lot of these puzzles are downright cruel. [May 2009, p.89]
-
If for no other reason, Steal Princess is appealing to puzzle/platformer fans who want to see a daring approach to genre blending. The platforming elements just stop the game from living up to its potential.
-
Nice concept, but a clumsy realization, with too many issues regarding control scheme and variety.
-
Most of the maps can be completed in under a minute and almost all of them in fewer than two.
-
Avoid this one, and hope we'll see a better effort out of Climax in the near future.
-
Steal Princess's entire structure is antithetical to exploration and its mechanics are more often infuriating than not.