- Publisher: LucasArts
- Release Date: Sep 16, 2008
- Also On: iPhone/iPad, PlayStation 2, PlayStation 3, Switch, Xbox 360
Summary:
Star Wars: The Force Unleashed casts players as Darth Vader's "Secret Apprentice" and promises to unveil new revelations about the Star Wars galaxy. The expansive story, created under direction from George Lucas, is set during the largely unexplored era between "Star Wars: Episode III Revenge of the Sith" and "Star Wars: Episode IV A New Hope." In it, players assist the iconic villain in his quest to rid the universe of Jedi - and face decisions that could change the course of their destiny. Unleash and upgrade the Secret Apprentice's four core Force powers - Force push, grip, repulse and lightning - throughout the course of the game, and combine them for ultra-destructive, never-before-seen combos. The Secret Apprentice doesn't just Force push enemies into walls - he Force pushes enemies through walls. The Secret Apprentice doesn't just Force grip foes to throw them aside - he Force grips them in midair, zapping them with lightning, then dropping them to the ground to explode like a bomb. In addition to new adversaries created just for the game, such as fugitive Jedi and Force-sensitive Felucians, players also confront and associate with familiar faces from the Star Wars films, including Darth Vader. Visit locations such as Episode III's Wookiee homeworld Kashyyyk and the floral Felucia, the junk planet Raxus Prime, plus an Imperial TIE fighter construction facility. Decisions made by players throughout the game determine the path of the story, including multiple endings that will rock Star Wars continuity as they know it. [LucasArts]
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| Rating: | T |
|---|---|
| Official Site: | http://www.theforceunleashed.com |
| Developer: | n-Space |
| Genre(s): | Action, Action Adventure, General, General, Shooter, Linear, Third-Person, Arcade |
| Number of Players: | 1 Player |
| ESRB Descriptors: | Fantasy Violence |
| License: | Movie |
| Online Modes: | Competitive |
| Number of Online Players: | 6 Players Online |
| Cast | Credit |
|---|---|
| Christian Holmes | Character Modeling |
| Shawn Leaf | Lead Software Engineer |
| Leon Brown | Software Engineering |
| John M. Myers | Additional Software Engineering |
| Scott Kiraly | Lead Designer |
| Andrew Paciga | Additional Worldbuilding |
| Karl Demer | Sound And Music |
| Seung-beom Kim | Additional Animation |
| Richard Livingston | 2d And UI Art |
| Chris Burnett | Additional Art Tech |
| Alexander Alza | Additional Worldbuilding |
| Mike Budd | Additional Animation |
| Peet Cooper | Concept Art |
| Jared Lindquist | Additional Animation |
| Chris Schroyer | Additional Animation |
| Bob Highborn | Producer |
| Bill Goyle | Designers |
| Brendan McLeod | Designers |
| Charles Valentine Stuard III | Additional Design |
| Ed Tchen | Lead Worldbuilder |
| Brett Windisch | Worldbuilders |
| Jon O'Neal | Worldbuilders |
| Jeff Paner | Additional Worldbuilding |
| James Farrand | Additional Worldbuilding |
| Thomas Virtuoso | Additional Worldbuilding |
| Jeff Riggall | Art Production Manager |
| Ryan Cooper | Character Modeling |
| Nick Miulli | Additional Character Modeling |
| Brandon Shakley | Animation |
| Yamil Bermudez | Animation |
| Craig Maras | Additional Animation |
| Brian Highsmith | Additional Animation |
| Gregg Azzopardi | Additional Animation |
| Jim Inziello | Special Effects |
| Maggie Wang | 2d And UI Art |
| Lynn Hogan | 2d And UI Art |
| Stephen Mabee | 2d And UI Art |
| Jason A. Miller | Lead Technical Artist |
| Andy Sanchez | Art Tech |
| Daniel Watkins | Art Tech |
| Rick Marino | Software Engineering |
| Greg Grebe | Software Engineering |
| Nicholas A. King | Software Engineering |
| Shane Colliatie | Software Engineering |
| Christopher Camilleri | Software Engineering |
| Richard Livingston | 2d And UI Art |
| Seung Beom Kim | Additional Animation |
| Chris Burnett | Additional Art Tech |
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