Metascore
63

Mixed or average reviews - based on 37 Critic Reviews

Critic score distribution:
  1. Positive: 6 out of 37
  2. Negative: 2 out of 37
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  1. From the prospecting to fighting, to the huge game world begging for exploration, tons of secrets and hidden features, Spectrobes offers an incredible amount of gameplay.
  2. Nintendo Power
    80
    The game definitely has its roots in the Pokemon world, but provides enough new features to give it its own identity. [Apr 2007, p.86]
  3. AceGamez
    80
    Spectrobes works perfectly for what it is, tapping into that primal collecting gene we all share at some point in our lives. Cliché-filled story and characters aside, the kids this one is made for will eat it up like free ice cream at a birthday party and come back for seconds with a clean plate.
  4. 75
    Spectrobes is a great beginning for Disney Interactive's new IP - it's clear this is only the tip of the iceberg for the franchise. Spectrobes comes highly recommended.
  5. 75
    If you love monster hunting, colleting, etc., this is the kind of game you'll dig.
  6. 75
    For players willing to fully invest, Spectrobes can prove to be as interesting and fulfilling as a Seaman/Pokémon hybrid. If the thought of excavating and incubating ancient creatures doesn't thrill you, though, you should probably consider collecting monsters that are a bit easier to catch.
  7. Nintendo Gamer
    73
    Not Pokemon. In fact the very reverse of Pokemon - fixing that which was broken and breaking that which was fixed. D'oh! [Apr 2007, p.67]
  8. Official Nintendo Magazine UK
    72
    It doesn't bring anything groungbreaking to the genre, but with some neat use of the DS Spectrobes offers a solid and enjoyable adventure if you're itching to catch some critters. [Apr 2007, p.70]
  9. 70
    Spectrobes is way more game than is really necessary. Jupiter has some great concepts and tried to jam them all into one game.
  10. With a host of smart ideas and plenty of depth to the game's multitude of features, it's disappointing that the charge of the main game fails to provide any real engagement and makes all of the good work largely redundant.
  11. Making the fullest use of the DS hardware, Spectrobes does almost everything you could want, but it's marred by niggling flaws.
  12. Battles are clever and fun, but also a little on the sluggish side. The excavation element is cool but, like all other elements, has a downside. It's a highly repetitive process that gets old within the first hour.
  13. The slowly paced story turns the fossil digging into a chore, and the real-time battle system starts to feel the same not long after that.
  14. While the archeology and character-building elements are major successes, the game ultimately flounders on its extreme lack of challenge and derivative story-telling.
  15. There’s no denying the strong Pokemon influence, but it fails to be as engaging, intuitive, or fun as Nintendo’s blockbuster series. With an awkward battle system, and tedious spectrobe collection this is one fossil that’s best left buried unless you’re a Poke-maniac looking for the next fix.
  16. Games Master UK
    62
    Weak and insipid. [June 2007, p.80]
  17. 62
    So Disney published an RPG with some innovative mini-games utilizing the DS to its full extent. Unfortunately, the rest of the game was garbage.
  18. 60
    As it is, Spectrobes is little more than a dull game of collecting fossils with a momentarily enjoyable gimmick attached to it.
  19. As a scavenger sim Spectrobes absolutely succeeds, but scouring every inch of planet after digital planet will quickly wear thin for most people.
  20. Disney has clearly tried to make a vastly more flexible and more varied game to Pokémon but, in doing so, has broken that game's more elegant flow and focus of ideas.
  21. 60
    This isn’t the first time an RPG has had trouble with the challenge of team combat in real time, and to its credit, Spectrobes comes up with an unusual way of attacking the problem.
  22. Although it’s got some novel gameplay elements and is stuffed with tons of things to do, Spectrobes ultimately ends up being just so-so in the fun department. Definitely not the Pokemon killer we were expecting.
  23. Spectrobes seems to fall short because of its monotonous method of collecting and the poorly designed battle system.
  24. Spectrobes tries to accomplish a lot but succeeds at very little. Its innovations are marred by rote repetition. The exploration and battle modes are at best boring and at worst mind-numbingly frustrating.
  25. The game does a lot, looks nice and offers some interesting options such as Wi-Fi downloads and slick trading cards that unlock new Spectrobes; but the game is ultimately more tedious than it is worth. It's also low on fun, which should be the basis of most games.
  26. Hardcore Gamer
    60
    Anyone looking for a unique RPG experience that takes full advantage of the DS hardware should give it a shot. [May 2007, p.62]
  27. Spectrobes takes too long to get going – the digging is a novelty that wears off way too soon – and the lack of puzzles and/or interesting side plots and quests kneecap the experience.
  28. A decent enough kid's game that certainly does a fair amount to distinguish itself, but in the end it is just another Pokemon style challenge.
  29. Spectrobes is a game that has great promise. The visuals are excellent, the concept is great, the basic design is exemplary. But man oh man, when it comes to executing combat—which is the number one priority in any action/rpg—Spectrobes just doesn't deliver.
  30. There's a lack of collectible species, the battle system is slow and repetitive, and the mining system is overdone. Unfortunately for the game, it relies on these gamplay elements to make it fun, and each of them comes up short. In turn, so does the game.
  31. Edge Magazine
    50
    It seems Buena Vista has gone from making lacklustre titles out of much-loved franchises to making a reasonable game from the coldest of franchises. [Mar 2007, p.82]
  32. 50
    A missed opportunity. It's not that it's a terrible game (the graphics are nice, the character designs are sufficiently anime), but after about five hours I realized I'd been bored out of my skull for the last three due to the massive repetition.
  33. The game never really settles and misses out in two main areas of RPGs that being the story and combat. I admire the attempt to go in a new direction, but it just didn’t work out this time.
  34. Not what you might expect from Disney, Spectrobes is initially refreshing but quickly becomes dull.
  35. The character designs aren't on "Pokemon's" level, but the effort you devote to finding and raising these characters creates a level of attachment even Nintendo hasn't quite achieved.
  36. Spectrobes is a suicidal endeavour by Disney, a fool-hardy exercise in boardroom cynicism resulting in little more than a way below par, under-funded attempt to cash in on Pokémon’s “Gotta catch ‘em all” legacy. Of what little enjoyment there is still left inside the DS cartridge, it’s left for the obsessive gamers who can stand the constant fruitless searching, endless digging, piss-poor combat, the rarity of finding something new, the barely existent storyline and even the feeble character designs.
  37. netjak
    42
    While filled with numerous, excellent ideas, the mish-mash handling of the development destroyed the potential.

Awards & Rankings

94
66
#66 Most Discussed DS Game of 2007
36
#36 Most Shared DS Game of 2007
User Score
7.6

Generally favorable reviews- based on 43 Ratings

User score distribution:
  1. Positive: 27 out of 43
  2. Negative: 7 out of 43
  1. Aug 15, 2022
    6
    ‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎
  2. Oct 7, 2021
    3
    This review contains spoilers, click full review link to view. Spectrobes, Bold and Broken. You know, I estimated that I would just have an OK time with game, an average experience since I love monster fight games, but the beginning of Spectrobes was a really rocky start. The game starts off with officers Rallen and Jeena of the Nanairo Planetary Patrol investigating the surface of planet Daichi. Rallen finds a man named Aldous in a nearby ship wreckage, deep in hyper sleep. But before introductions can commence, he's attacked by blob monsters better known as the Krawl. Before he's turned into lunch meat, Aldous' Spectrobes come to his aid and defeat the Krawl. At first glance, I think this battle system was poorly designed. But after playing the game for a while...it remained poorly designed. Most Krawl fights begin every time you run into a mini dark tornado. And I'm already missing Inazuma 11. You and two Spectrobes battle a team of 3 Krawl. The problem with these fights isn't the idea, but rather the design. Rallen is useless in battle because his weapons are useless. Even with over 100 attack points he barely inflicts any damage on 1st level enemies. He only exists just to stun Krawl and heal the Spectrobes. Commanding the Spectrobes in battle isn't much fun either. They may have cool designs, but that's not an excuse for poor battle mechanic design. When Rallen moves they follow suit, but they can't hit enemies unless you line them up directly in front of them...otherwise they just attack the air even if they're an inch off. It gets worse since most Spectrobes gain a new move system as they evolve. So when you press the attack button they also have the option to move, charge, or stay in position. This just makes things worse! I'm focusing on 6 different characters! One misstep and your monsters are as good as dead. And excluding Rallen's power glove, you can't even attack all at once. Every time you make a move whether it's Rallen or a Spectrobe you have to wait about 4 seconds to attack again. The Krawl can attack all at once! All you have is this generic elemental team attack that takes even longer to charge. Sigh...moving on. After saving Aldous, he teaches more about the Spectrobes and how you need to defeat the Krawl before they launch a full scale invasion and consume your entire home star system like they did to his. In order to build you team you need to collect fossils and minerals with the world's smallest sonar system. The minerals are used to raise the stats of your monsters. And each fossil contains a child Spectrobe and in order to awaken it you need to use the hell spawn that is the microphone. I usually don't mind that the microphone is used for minor mechanics in games like the cleaning system in Fossil Fighters, but for some monsters, not only do you have to be precise with the volume but you have to hold it for 3 seconds! This flat out peeves me, everything this Pokemon clone tries to make original is so poorly executed, that it makes the whole game a miserable experience. And the level design is the icing on this burnt cake. While there's a decent variety of level themes the found and acceptable music, each level is littered with swarms of enemies. Some enemies will chase you down to dead end spots making even the short levels feel long. There's even an a radiation level that poisons your character and every time you take damage the screen puts in the annoying flash effect. And some rooms are filled to the brim with radiation because, you know you haven't suffered enough. Some levels like the Nessa Ruins don't even carry a challenge. Enemies don't even move, they just stand in place, this level doesn't even have traps or puzzles! Is this a joke? Don't you just love games with both tedious challenges and unfinished challenges!? Even the ending is disgraceful. After you defeat the Krawl leader, he's resurrected into the monstrosity known as Goblada. I thought the worst was behind me at this point, the backtracking, the difficulty spikes, but no. This final boss fight has a terrible design. You can not damage him anymore if you use your strongest attack with the Flame Geo in the beginning of the fight. You need to get to at about 1 quarter health first. Their's difficult boss fights and then there's unfair boss fights. If you attack him with the Geo too early the fight doesn't end, it keeps going. At first I tried every single freaking attack I could think of, but he just shields every blow! This fight is so bad even the Spectrobes Wiki writers can't stand it. So...I have to resort to letting myself get killed, walk through the entire dungeon again, and even after beat the damn thing...their's no saving after the final boss. Its bad enough that I can't even name my damn profile! Do I even get a record of beating the game!? Barely anything in this game is enjoyable. If you grew up with this game and adore it...more power to you. I don't hate the series, I just despise the execution of this game. I'd give it a skip, it should remain lost in space. Full Review »
  3. Aug 31, 2020
    7
    Spectrobes has much to offer. The world is big and full of surprises and the battles are spectacular. But sometimes all of these ideas seemSpectrobes has much to offer. The world is big and full of surprises and the battles are spectacular. But sometimes all of these ideas seem too much and the focus gets lost. Interesting game, especially for Pokemon fans. Full Review »